Medium Human, Fighter Champion , Neutral
Athletics +9, Intimidation +5, Perception +6
passive Perception 16
Indomitable (2/Day). The Hero rerolls a failed saving throw.
Inspiring Presence (Aura). Friendly targets within a 30ft radius of the hero have advantage on saving throws against being charmed and feared.
Multiattack. The Hero makes three longsword attacks.
Longsword. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the Hero has more than half of its total hit oints remaining
Second Wind (Recharges after a Short or Long Rest). The Hero regains 20 hit points
Intercept. If a target makes a successful attack roll against a target within 5ft of the Hero it can make a Str saving throw to block the attack, on a failed saving throw the damage done is reduced to half.
A Hero's Spirit. When the Hero's hit points are reduced to zero for the first time during a fight it automatically regains (7d20+4) hit points.
Rally Cry (1/Day). The hero rallies friendly targets within it's Inspiring Presence aura. Friendly targets affect by Rally Cry have a +2 bonus to attack rolls for 3 rounds or until the Hero or the affected target is reduced to 0 hit points