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Battle Smith

Command a Construct Guardian

A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.

 

DESIGN NOTE: BATTLE SMITH UPDATES Here are the main updates in this subclass since its appearance in Tasha's Cauldron of Everything:

• Tool Proficiency now allows the Artificer to craft weapons faster.

• Steel Defender has its HP and Force-Empowered Rend adjusted.

Features

Tool Proficiency

3rd-level Battle Smith feature

You gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

In addition, when you craft an ordinary or magic weapon, the amount of time required to craft it is halved.

Battle Smith Spells

3rd-level Battle Smith feature

When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared.

Battle Smith Spells

Artificer LevelSpell
3rdHeroism, Shield
5thShining Smite, Warding Bond
9thAura of Vitality, Conjure Barrage
13thAura of Purity, Fire Shield
17thBanishing Smite, Mass Cure Wounds

Battle Ready

3rd-level Battle Smith feature

Your combat training and your experiments with magic have paid off in two ways:

  • Weapon Knowledge. You gain proficiency with Martial weapons.
  • Arcane Empowerment. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.

Steel Defender

3rd-level Battle Smith feature

Your tinkering has borne you a companion, a Steel Defender (see the stat block). You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics

The Steel Defender is Friendly to you and your allies and obeys you. It vanishes if you die.

The Defender in Combat. In combat, the defender acts during your turn. It can move and take its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the incapacitated condition, the defender acts on its own and isn’t limited to the Dodge action.

Restoring or Replacing the Defender. If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1 minute with all its Hit Points restored.

Whenever you finish a Long Rest, you can create a new Steel Defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one vanishes.

Steel Defender

Medium construct

Armor Class 15 (natural armor)

Hit Points 5 + five times your Artificer level (the defender has a number of Hit Dice d8s equal to your Artificer level)

Speed 40 ft.

STR

14 (+2)

DEX

12 (+1)

CON

14 (+2)

INT

4 (−3)

WIS

10 (+0)

CHA

6 (−2)

Saving Throws Dex +1 plus PB, Con +2 plus PB

Skills Athletics +2 plus PB, Perception +0 plus PB × 2

Damage Immunities Poison

Condition Immunities Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages Understands the languages you know

ChallengeProficiency Bonus (PB) equals your Proficiency Bonus

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes. 

Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reaction

Deflect Attack. Trigger: A creature the defender can see within 5 feet of it makes an attack roll targeting a different creature. Response: The triggering creature makes the attack roll with Disadvantage.

Extra Attack

5th-level Battle Smith feature

You can attack twice instead of once whenever you take the Attack  action on your turn.

Arcane Jolt

9th-level Battle Smith feature

When either you hit a target with an attack roll using a magic weapon or your Steel Defender hits a target, you can channel magical energy through the strike to create one of the following effects:

  • Destructive Energy. The target takes an extra 2d6 Force damage.
  • Restorative Energy. Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 Hit Points to it.

You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once a turn. You regain all expended uses when you finish a Long Rest.

Improved Defender

15th-level Battle Smith feature

Your Arcane Jolt and Steel Defender have become more powerful, granting these benefits:

  • Improved Jolt. The extra damage and healing of your Arcane Jolt both increase to 4d6.
  • Fortified Defender. Your Steel Defender gains a +2 bonus to Armor Class.
  • Improved Deflection. Whenever your Steel Defender uses its Deflect Attack, the attacker takes Force damage equal to 1d4 plus your Intelligence modifier.


Created by

GGamer.

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