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Waydhanar Galanodel

3 Level (0/2700 XP for level-up) Outlander Background Half Elf Race / Species / Heritage Chaotic Good Alignment
Ranger
Level 1
Hit Dice: 1/1
1d10+1 Class 1
Druid
Level 2
Hit Dice: 2/2
1d8+1 Class 2

STR
8
-1
DEX
14
+2
CON
13
+1
INT
16
+3
WIS
15
+2
CHA
14
+2
29
Hit Points
+4
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+8 Attack mod
WIS Ability
+2 Abi Mod
22 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+4 Constitution
+8 Intelligence
+6 Wisdom
+6 Charisma
saving throws
+4 Acrobatics DEX
+5 Animal Handling WIS
+6 Arcana INT
-3 Athletics STR
+3 Deception CHA
+6 History INT
+5 Insight WIS
+3 Intimidation CHA
+6 Investigation INT
skills
+7 Medicine WIS
+6 Nature INT
+5 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+8 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Scimitar +0 STR 1d6-1 Slash
 Finesse
Produce Flame +2 WIS 1d8 Flame
Longbow +4 DEX 1d8+2 Piercing
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.


Skill Versatility. You gain proficiency in two skills of your choice.


Favored Foe. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.


You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.




Features & Traits

Glass disk star map, scimitar, longbow, wooden shield, hide armor, quiver, handaxe, bedroll, mess kit, 1 day’s rations, 50’ hempen rope, waterskin





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

WeapProficiencies - Armor: Light armor, medium armor, shields, martial weapons, quarterstaffs, scimitars, simple weapons, spears


Skill Prof : Athletics, Survival


Instrument Prof. : Flute


Druidic : Insight, Perception


Languages : Common, Elf, Druidic, Orc




Languages & Proficiencies

I’ve never met a rule I didn’t want to break. 





Personality Traits

Do the right thing, even if it’s the wrong thing.





Ideals

I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.





Bonds

There's no room for caution in a life lived to the fullest.





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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