+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+6 | Dexterity | |
+4 | Constitution | |
+8 | Intelligence | |
+6 | Wisdom | |
+6 | Charisma |
+4 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+6 | Arcana | INT | |
-3 | Athletics | STR | |
+3 | Deception | CHA | |
+6 | History | INT | |
+5 | Insight | WIS | |
+3 | Intimidation | CHA | |
+6 | Investigation | INT |
+7 | Medicine | WIS | |
+6 | Nature | INT | |
+5 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+8 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Scimitar | +0 | STR | 1d6-1 | Slash | |
Finesse | |||||
Produce Flame | +2 | WIS | 1d8 | Flame | |
Longbow | +4 | DEX | 1d8+2 | Piercing |
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. You gain proficiency in two skills of your choice.
Favored Foe. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Glass disk star map, scimitar, longbow, wooden shield, hide armor, quiver, handaxe, bedroll, mess kit, 1 day’s rations, 50’ hempen rope, waterskin
WeapProficiencies - Armor: Light armor, medium armor, shields, martial weapons, quarterstaffs, scimitars, simple weapons, spears
Skill Prof : Athletics, Survival
Instrument Prof. : Flute
Druidic : Insight, Perception
Languages : Common, Elf, Druidic, Orc
I’ve never met a rule I didn’t want to break.
Do the right thing, even if it’s the wrong thing.
I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
There's no room for caution in a life lived to the fullest.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.