The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it.
The spell can be cast on a point in space, but the effect is stationary when cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level. The 3rd-level cleric spell
Level | Chaos 6, Clr 6 |
Components |
V S |
XP Cost | 0 |
Casting Time | 1 action |
Range | Medium (100 ft. + 10 ft./level) |
Target | Objects or matter, 1 cu. ft./level |
Duration | 1 round/level |
Saving Throw | none |
Spell Resistance | no |
Description |
The character imbues inanimate objects with mobility and a semblance of life. The animated object, or objects, then attack whomever or whatever the character initially designates. The animated object can be of any nonmagical material. The character can also animate masses of raw matter as long as the volume of material does not exceed 1 cubic foot per caster level.
The spell cannot animate objects carried or worn by a creature. |
daylight counters or dispels blacklight. |