Mar'ia Lutharian | LG | ||
Character Name | Alignment | ||
Ranger 3 | |||
Character Level | |||
Elf | M | ||
Race | Size | ||
Female | 134 | ||
Gender | Age | ||
5'11" | 126 lbs | ||
Height | Weight | ||
Red | Green | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +4 | +3 | CON +1 | +0 | +0 | +0 |
Reflex | +3 | +3 | DEX +0 | +0 | +0 | +0 |
Will | +4 | +1 | WIS +3 | +0 | +0 | +0 |
Elven Immunities Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+2 | +3 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
12 | 10 | +3 | -1 | +0 | +0 | +0 |
Common and Elven
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +0 | (DEX) +0 | +0 | +0 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +3 | (STR) -1 | +1 | +3 | |
Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +0 | (DEX) +0 | +0 | +0 | |
Fly | +0 | (DEX) +0 | +0 | +0 | |
Heal | +7 | (WIS) +3 | +1 | +3 | |
Intimidate | +4 | (CHA) +0 | +1 | +3 | |
Knowledge: Arcana | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Dungeoneering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Local | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nature | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Planes | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Religion | +1 | (INT) +1 | +0 | +0 | |
Perception | +11 | (WIS) +3 | +3 | +5 | |
Ride | +4 | (DEX) +0 | +1 | +3 | |
Sense Motive | +5 | (WIS) +3 | +2 | +0 | |
Spellcraft* | +5 | (INT) +1 | +1 | +3 | |
Stealth | +6 | (DEX) +0 | +3 | +3 | |
Survival | +7 | (WIS) +3 | +1 | +3 | |
Swim | +3 | (STR) -1 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +1 | (INT) +1 | +0 | +0 | |
Handle Animal* | +4 | (CHA) +0 | +1 | +3 | |
Knowledge: Engineering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Geography | +1 | (INT) +1 | +0 | +0 | |
Knowledge: History | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nobility | +1 | (INT) +1 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Craft: Weaponry | +2 | (INT) +1 | +1 | +0 | |
Profession:Hunter | +4 | (WIS) +3 | +1 | +0 |
Rapid Shot, Elven Accuracy, Point Blank Shot, Endurance
Ranger Favored Class Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with “elven” in its name. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus.
Favored Enemy (Giant), Track, Wild Empathy, Favored Terrain Mountains
Mastercraft Rapier, Mastercraft Longbow, 20 Arrows, Leather armor, 160 gp
Low-Light Vision Elves can see twice as far as humans in conditions of dim light.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Masterwork Rapier | +3 | {18–20}x2 | Piercing | close | none | 1d6+1 |
Masterwork Longbow | +4 | {20}x3 | Piercing | 100 ft | 20 Common Arows | 1d8+1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Leather Armor | +2 | Light | 0 | 10% | 15 lbs | +6 max Dex |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.