Jamey Foley | LN | ||
Character Name | Alignment | ||
Fighter 7 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Male | 23 | ||
Gender | Age | ||
5'11" | 175 | ||
Height | Weight | ||
Red | Green | ||
Hair | Eyes |
- | Agoraian Valley |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +6 | +5 | CON +1 | +0 | +0 | +0 |
Reflex | +4 | +2 | DEX +2 | +0 | +0 | +0 |
Will | +3 | +2 | WIS +1 | +0 | +0 | +0 |
Fighter Favored Class: Add +1 to the Fighter’s CMD when resisting Bull Rush and Grapple.
Bravery: a fighter gains a +2 bonus on Will saves against fear.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+11 | +7 | +4 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
23 | 10 | +7 | +4 | +2 | +0 | +0 |
Common
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +8 | (STR) +4 | +1 | +3 | |
Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +6 | (CHA) +0 | +3 | +3 | |
Knowledge: Arcana | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Dungeoneering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Local | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Nature | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Planes | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Religion | +0 | (INT) +0 | +0 | +0 | |
Perception | +8 | (WIS) +1 | +7 | +0 | |
Ride | +5 | (DEX) +2 | +0 | +3 | |
Sense Motive | +1 | (WIS) +1 | +0 | +0 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +6 | (WIS) +1 | +2 | +3 | |
Swim | +7 | (STR) +4 | +0 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Engineering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Geography | +0 | (INT) +0 | +0 | +0 | |
Knowledge: History | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Nobility | +0 | (INT) +0 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Craft: siegeworks | +2 | (INT) +0 | +2 | +0 | |
Profession:Watchman | +5 | (WIS) +1 | +4 | +0 |
Improved Initiative, Weapon Focus (Spear), Power Attack DMG , Furious Focus DMG , Cleave, Improved Bull Rush , Great Cleave, Greater Bull Rush, Improved Overrun
Armor Training 2, Weapon Training (Spears)
signal whistle, bullseye lantern, manacles, 2x Cure Moderate Wounds Potions
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Masterwork Spear | +14 | {20} x3 | Piercing | 20 ft | 1 | 1d8+5 |
Light Shield | +11 | {20} x2 | Blugeoning | 20 ft | 1 | 1d3+4 |
Light Crossbow | +9 | {19-20} x2 | Piercing | 80 ft | 20 bolts | 1d8 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Masterwork Chain Mail | +6 | Medium | -3 | 30% | 40 lbs | na |
Light Steel Shield | +1 | shield | -1 | 5% | 6 lbs | na |
The statblocks of your Weapons, armor and other important/magical equipment
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
6 | 3 | -4 | 30% | 20 ft | 15 ft |
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d6 | 1d8 | Masterwork, Two-Handed, Simple, Piercing, spears, thrown, tribal | 20, x3 | 20 ft. (thrown) |
A finely crafted spear that is 5 feet in length and can be thrown.
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d6 | 1d8 | Simple, Ranged, Piercing | 19-20/x2 | 80 ft. (projectile) |
You draw a light crossbow back by pulling a lever. Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
1 | -1 | 5% |
The statblocks of your class features
Prerequisites:
Benefit: (Combat)
You get a +4 bonus on initiative checks.
Normal:
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: (Combat)
You gain a +1 bonus on all attack rolls you make
using the selected weapon.
Special: You can gain this feat multiple times. Its effects
do not stack. Each time you take the feat, it applies to a new
type of weapon.
Normal:
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
You can strike two adjacent foes with a single swing.
You are skilled at pushing your foes around.
You can strike many adjacent foes with a single blow.
You are skilled at running down your foes.
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.