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CR 1

Akata

N M aberration
Initiative: +6 Senses: Darkvision 120 ft. Scent.; Perception 1d20+1

This hairless blue lion has twin tentacular tails. Dozens more thick tentacles quiver and twitch where its mane should be.

Defense

AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
HP: 15 2d8+6
Fortitude: +3 Reflex: +2 Will: +4
Defensive Abilities: no breath; Resist fire 30 Immune: cold, disease, poison Weaknesses: deaf, vulnerable to salt water

Offense

Speed: 40 ft., climb 20 ft
Melee: bite 1d20+2 ([roll : 1d6+1] plus void bite),
2 tentacles 1d20–3 ( 1d3 )
Space: 5 ft

Statistics

Str 12, Dex 15, Con 16, Int 3, Wis 12, Cha 11
Base Attack: +1 CMB: +2 CMD: 14 (18 vs. trip)
Skills: Acrobatics +6 (+10 jump), Climb +9, Stealth +10;
Racial Modifiers: +4 Stealth
SQ: hibernation

Ecology

Environment: any
Organization: solitary, pair, or pack (3–30)
Treasure: standard

Akatas hail from a strange, distant planet that long ago succumbed to a cataclysmic end. Countless akatas clung to fragments of the dead planet, entering hibernation and riding these asteroids until they eventually crashed upon a new planet—akatas’ cocoons protected them from the impact, and they soon awoke to seek out suitable hosts to spawn their young. Left untended, an akata scourge can quickly grow into a significant threat. A typical akata stands 3-1/2 feet tall and weighs 400 pounds.


SPECIAL ABILITIES   Deaf (Ex) Akatas cannot hear. They are immune to spells and effects that rely on hearing to function, but they also cannot make Perception checks to listen.   Hibernation (Ex) Akatas can enter a state of hibernation for an indefinite period of time when food is scarce. When an akata wishes to enter hibernation, it seeks out a den and surrounds itself in a layer of fibrous material excreted from its mouth—these fibers quickly harden into a dense, almost metallic cocoon. While hibernating, an akata does not need to drink or eat. The cocoon has hardness 10 and 60 hit points, and is immune to fire and bludgeoning (including falling) damage. As long as the cocoon remains intact, the akata within remains unharmed. The akata remains in a state of hibernation until it senses another living creature within 10 feet or is exposed to extreme heat, at which point it claws its way to freedom in 1d4 minutes as its cocoon degrades to fragments of strange metal.   Salt Water Vulnerability (Ex) Salt water acts as an extremely strong acid to akatas. A splash of salt water deals 1d6 points of damage to an akata, and full immersion in salt water deals 4d6 points of damage per round.   Void Bite (Ex) Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. The disease itself is known as void death.   Disease (Ex) Void Death: Bite—injury; save Fort DC 12; onset 1 hour; frequency 1/day; effect 1d2 Dex and 1d2 Con damage.   An infected creature who dies rises as a void zombie 2d4 hours later; cure 2 consecutive saves.


Created by

Hakkabash.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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