Summoned Creature: Wolf
Summoned Wolf CR 1
XP —
N Medium celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 [17] (2d8+4) [2d8+8]
Fort +5 [+7], Ref +5, Will +1; SR 6
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5
OFFENSE
Speed 50 ft.
Melee bite +2 [+4] (1d6+1 [1d6+3] plus trip)
Special Attack smite evil/good
STATISTICS
Str 13 [17], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2 [+4]; CMD 14 [16] (18 [20] vs trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking)
SPECIAL ABILITIES
Smite evil/good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets represent the spell being cast by a character with the Augment Summoning feat.