Aronius Fagleface | CE | ||
Character Name | Alignment | ||
Sorcerer 6 | |||
Character Level | |||
Elf- Ghost | M | ||
Race | Size | ||
Male | 123 | ||
Gender | Age | ||
6'2" | NA | ||
Height | Weight | ||
Black | Black | ||
Hair | Eyes |
Blue Dragon | Vesdyva |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | -3 | +2 | CON -5 | +0 | +0 | +0 |
Reflex | +3 | +2 | DEX +1 | +0 | +0 | +0 |
Will | +8 | +5 | WIS +3 | +0 | +0 | +0 |
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
channel resistance +4
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+1 | +3 | -5 | +0 | +3 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
23 | 10 | +3 | -5 | +1 | +0 | +14 |
Common, Elvish, Draconic, Abyssal
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items
bloodline spells mage armor (3rd), resist energy (5th) Fly (7th),
cantrip; Disrupt Undead, Message, Shock Shield 2; Command Undead, Elemental Touch, Steal Size 3;Infernal Challenger Sands of Time
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +8 | (DEX) +1 | +4 | +3 | |
Bluff | +10 | (CHA) +5 | +2 | +3 | |
Climb | -2 | (STR) -5 | +0 | +3 | |
Diplomacy | +5 | (CHA) +5 | +0 | +0 | |
Disguise | +8 | (CHA) +5 | +0 | +3 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +1 | (DEX) +1 | +0 | +0 | |
Heal | +3 | (WIS) +3 | +0 | +0 | |
Intimidate | +10 | (CHA) +5 | +2 | +3 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +21 | (WIS) +3 | +2 | +16 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | +6 | (WIS) +3 | +0 | +3 | |
Spellcraft* | +9 | (INT) +3 | +3 | +3 | |
Stealth | +12 | (DEX) +1 | +0 | +11 | |
Survival | +3 | (WIS) +3 | +0 | +0 | |
Swim | -5 | (STR) -5 | +0 | +0 | |
Use Magic Device* | +10 | (CHA) +5 | +2 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +8 | (INT) +3 | +2 | +3 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Craft: Alchemy | +4 | (INT) +3 | +1 | +0 |
Extend Spell, Empower Spell, Improved Initiative, Spell Focus (Necromancy), Quicken Spell
Sorcerer Favored Class: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.
Eschew Materials, Draconic Bloodline, Draconic Claws, Spectral Rejuvenation, Spectral Malevolence
Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier.
Corrupting Touch
All ghosts gain this incorporeal touch attack. Bypassing part of its incorporeal body through a foe’s body as a standard action, the ghost inflicts a number of d6s equal to its CR in damage. This damage is not negative energy—it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted.
Telekinesis
The ghost’s death involved great physical trauma. The ghost can use telekinesis as a standard action once every 1d4 rounds (caster level 12th or equal to the ghost’s HD, whichever is higher).
Darkvision 60 ft
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Incorporeal Undead:
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Claws | +4 | {20} x2 | Incorporal Slashing | close | na | 1d4+2 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You can increase the power of your spells, causing them to deal more damage.
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
You cause a living creature that is below 0 hit points but stabilized to resume dying.
Statblocks for your Trinkets, businesses, building, castles, empires.