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Dreamwalker Apprentice

 Prerequisites: Touched by the Dreamwalker
 Benefit: You and up to three willing allies within 15ft can enter the dream of any Telthor or sleeping creature you are touching. Your bodies are unconscious for the duration of this effect, but you all act as autonomous copies of yourself in the target's dreams. You can use an action to change the target's dreams according to your direction, but they may oppose the change. Whenever they do, the target makes a Charisma saving throw with a DC proportionate to the scale of the change, and if they succeed the dream remains unchanged and the target may manifest a threat against you (such as an environmental hazard or a hostile NPC). You can use your action to emerge from the dream at any time you are not in combat and can use verbal and somantic components, at which point the effect of this feat ends and all participants become conscious. Your bodies are unaffected by changes that take place in the dream, but if any participant dies in the dream their body takes 1d10 psychic damage per character level and they become conscious. If you die in the dream, the effects of this feat end and all participants take 1d10 psychic damage per character level and become conscious.   After you use Dreamwalking, you can't use it again until you complete a long rest.
 Normal:


 

Created by

YakaryBovine.

System

Pathfinder 1e

Statblock Type

Feat

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