Hit Points
Hit Dice: d12 per Wielder level
Hit Points at first Level: 12 + your constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your constitution modifier per maverick level after 1st
Proficiences
Armor: Light Armor, Medium Armor, Heavy Armor, and Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength & Constitution
Skills: Choose two from Acrobatics, Athletics, Animal Handling, History, Insight, Intimidation, Perception, Religion, and Survival.