Prerequisite(s)
Crimson Templar
Benefits
As a move action, a crimson templar can study an outsider with the evil subtype he can see. The crimson templar then gains a +2 bonus on Bluff, Disguise, Intimidate, Knowledge, Perception, Sense Motive, Stealth, and Survival checks against that outsider, and a +2 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of crimson templar class abilities against that opponent increase by 2. A crimson templar can maintain these bonuses against only one evil outsider at a time; these bonuses remain in effect until either the outsider is dead or the crimson templar studies a new evil outsider.
If a crimson templar deals sneak attack damage to an evil outsider, he can study that target as an immediate action, allowing him to apply his fiendish studies bonuses against that target (including to the weapon damage roll).
At 2nd level, a crimson templar can study an evil outsider as a move or swift action.
At 5th and 10th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to the DCs of crimson templar abilities against an evil outsider increase by 2. In addition, at 5th level and 10th levels, the crimson templar is able to maintain these bonuses against an additional evil outsider at the same time. The crimson templar can end these bonuses as a free action, allowing him to study another target.
The bonuses from fiendish studies stack with any bonuses gained from the slayer’s studied target ability or a ranger’s favored enemy ability.