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CR 9

Osyluth

LE L Outsider, Devil
Initiative: +9 Senses: darkvision 60 ft., see in darkness; Perception +19

Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.

Defense

AC: AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
HP: 105 10d10+50
Fortitude: +12 Reflex: +12 Will: +7
Immune: fire, poison Aura: fear aura 5 ft., DC 19, rounds DR: 10/good SR: acid 10, cold 10; SR 20

Offense

Speed: 40 ft., fly 60 ft. (good)
Melee: Bite Piercing , 2 Claws Slashing , Sting Piercing plus poison   Osyluth Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect Str damage cure 2 consecutive saves. The save DC is Constitution-based.
Space: 10ft Reach: 10ft
Spell-like Abilities: Spell-Like Abilities (CL 12th)   Constant—fly At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), 120ft square wall of ice Break DC 27 3/day—quickened invisibility (self only) 1/day—summon (level 4, 1 bone devil, 35%)

Statistics

Str 21 , Dex 21 , Con 20 , Int 16 , Wis 15 , Cha 18 ,
Base Attack: BAB +10 CMB: +16 CMD: 31
Feats: Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Skills: Bluff , DIplomacy , Fly , Intimidate , Knowledge (planes) , Perception , Sense Motive , Spellcraft , Stealth
Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Ecology

Organization: solitary, pair, or inquisition (3–10)

The interrogators and inquisitors of devilkind, bone devils delight in torturing those weaker than themselves—mortals, souls, and other devils alike. Born of ancient heresies mired amid the Styx-fed swamps of Stygia, Hell’s fifth layer, bone devils—also known as osyluths—enforce infernal order and the will of the archdevils. Powerful fiends favor these terrifying sadists for their unwavering devotion to Hell’s laws and the commands of their masters, as osyluths eagerly report the disobedience of other devils—regardless of standing—and take to the craft of torture like morbid artists. Diabolists risk much to bargain with them, as bone devils glean many infernal secrets amid their nightmarish calcified torture hives. These devils especially delight in journeying to the mortal plane, as their cruel talents and service to evil spellcasters often mean gaining much valuable information, which they might hold in their perfect memories for centuries before reporting back to their diabolical masters.   In battle, an osyluth uses quickened invisibility after each attack to confuse foes. Many osyluths carry twisted and eerie bone weapons, but these tools are more for torture and intimidation than actual combat.   Osyluths tower over lesser devils at 9 feet tall—though their tails and fearsome but useless wings make them appear much larger—and weigh upward of 400 pounds.   Infernal Sacrifices Osyluths eagerly respond to offerings of infernal lore or blasphemous secrets. Summoners who sacrifice tomes of hellish secrets or evidence of secret mortal vices—especially committed by influential figures or rulers—gain a +2 bonus on Charisma checks made to summon osyluths.


Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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