Azra Stormbringer | LN | ||
Character Name | Alignment | ||
Psi-tech Brawler 4 | |||
Character Level | |||
Aasimar | M | ||
Race | Size | ||
Female | 60 | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
Black | Grey | ||
Hair | Eyes |
Irori | NuTokyo, Japan |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +5 | +2 | CON +3 | +0 | +0 | +0 |
Reflex | +5 | +2 | DEX +3 | +0 | +0 | +0 |
Will | +5 | +2 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+9 | +2 | +0 | +0 | +7 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
37 | 10 | +2 | +0 | +3 | +0 | +22 |
Common, Celestial, Draconic, Gnome, Dwarven, Sylvan, Read Lips, Elven, Aklo, Abyssal, Infernal
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +10 | (DEX) +3 | +2 | +5 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +2 | (STR) +0 | +1 | +1 | |
Diplomacy | -1 | (CHA) +0 | +0 | -1 | |
Disable Device* | +3 | (DEX) +3 | +0 | +0 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +3 | (DEX) +3 | +0 | +0 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +2 | (WIS) +3 | +0 | -1 | |
Intimidate | +6 | (CHA) +0 | +0 | +6 | |
Knowledge: Arcana | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Dungeoneering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Local | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nature | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Planes | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Religion | +4 | (INT) +4 | +0 | +0 | |
Perception | +10 | (WIS) +3 | +2 | +5 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +14 | (WIS) +3 | +2 | +9 | |
Spellcraft* | +10 | (INT) +4 | +1 | +5 | |
Stealth | +8 | (DEX) +3 | +2 | +3 | |
Survival | +3 | (WIS) +3 | +0 | +0 | |
Swim | +0 | (STR) +0 | +0 | +0 | |
Use Magic Device* | +0 | (CHA) +0 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +4 | (INT) +4 | +0 | +0 | |
Handle Animal* | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Engineering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Geography | +4 | (INT) +4 | +0 | +0 | |
Knowledge: History | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nobility | +4 | (INT) +4 | +0 | +0 | |
Linguistics* | +15 | (INT) +4 | +2 | +9 | |
Sleight of Hand* | +3 | (DEX) +3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Psychic: Kinetic Enhancement: You can generate kinetic energy to aid yourself in close-quarters scrapes. ADD INT MOD as a bonus on to CMB and CMD. You can also add your INT MOD as a bonus on Strength checks to break or lift objects.
Monk: AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
Psychic: Detect Thoughts (Sp): At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one.
Expanded Awareness (Su): As a move action, you can focus on your senses and gain one of the following sensory abilities: blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense.
Evasion: At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Racial Traits
1. Celestial Resistance: Aasimars have acid/cold/shock resistance 5.
2. Truespeaker: +2 on Ling&SM checks, 2 languages per linguistics rank. Replaces skilled racial trait.
3. Spell-Like Ability (Sp): Daylight 1/day as a SLA. CL = HD
4. Darkvision: Aasimar have darkvision 60 ft.
Character Traits
1/2. Exemplar: Charming Smile, Cunning Soul (+2 Bluff, Diplo, Intim, & SM)
3. Social: Bruising Intellect (int to intim)
4. Social: Unintentional Linguist (+1 to ling checks, 1 additional lang)
Drawback:
1. Stigmatized: You were kept at the periphery of society for a long period of time, so that even when you are among strangers in a new place, you feel the weight of your missing socialization. You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Unarmed Strike | +4 | 20x2 | Bludgeoning | Contact | None | 1d6+2 |
Flurry of Blows | +4 | 20x2 | Bludgeoning | Contact | None | 1d6+2 |
Grapple | +11 | 20x2 | Bludgeoning | Contact | None | 0 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.