Remove these ads. Join the Worldbuilders Guild
Azra Stormbringer LN
Character Name Alignment
Psi-tech Brawler 4
Character Level
Aasimar M
Race Size
Female 60
Gender Age
- -
Height Weight
Black Grey
Hair Eyes
Irori NuTokyo, Japan
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
16 +3 N/A +3
Con
Constitution
16 +3 N/A +3
Int
Intelligence
18 +4 N/A +4
Wis
Wisdom
16 +3 N/A +3
Cha
Charisma
10 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
28
5 Cold, Shock, Acid
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
24
+4
+4
+3
Size
Natural
Deflection
Misc
+0
+0
+0
+3
Touch
16
Flat Footed
21
Flat Footed + Touch
13
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +5 +2 CON +3 +0 +0 +0
Reflex +5 +2 DEX +3 +0 +0 +0
Will +5 +2 WIS +3 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+9 +2 +0 +0 +7
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
37 10 +2 +0 +3 +0 +22
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
20
-
-
-
-
Languages

Common, Celestial, Draconic, Gnome, Dwarven, Sylvan, Read Lips, Elven, Aklo, Abyssal, Infernal

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
1
0
0
0
0
0
0
0
0
0
Per Day
4
0
0
0
0
0
0
0
0
0
Bonus
-
0
0
0
0
0
0
0
0
0
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +10 (DEX)  +3 +2 +5
  Bluff +0 (CHA)  +0 +0 +0
  Climb +2 (STR)  +0 +1 +1
  Diplomacy -1 (CHA)  +0 +0 -1
  Disable Device* +3 (DEX)  +3 +0 +0
  Disguise +0 (CHA)  +0 +0 +0
  Escape Artist +3 (DEX)  +3 +0 +0
  Fly +3 (DEX)  +3 +0 +0
  Heal +2 (WIS)  +3 +0 -1
  Intimidate +6 (CHA)  +0 +0 +6
  Knowledge: Arcana +4 (INT)  +4 +0 +0
  Knowledge: Dungeoneering +4 (INT)  +4 +0 +0
  Knowledge: Local +4 (INT)  +4 +0 +0
  Knowledge: Nature +4 (INT)  +4 +0 +0
  Knowledge: Planes +4 (INT)  +4 +0 +0
  Knowledge: Religion +4 (INT)  +4 +0 +0
  Perception +10 (WIS)  +3 +2 +5
  Ride +3 (DEX)  +3 +0 +0
  Sense Motive +14 (WIS)  +3 +2 +9
  Spellcraft* +10 (INT)  +4 +1 +5
  Stealth +8 (DEX)  +3 +2 +3
  Survival +3 (WIS)  +3 +0 +0
  Swim +0 (STR)  +0 +0 +0
  Use Magic Device* +0 (CHA)  +0 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +4 (INT)  +4 +0 +0
  Handle Animal* +0 (CHA)  +0 +0 +0
  Knowledge: Engineering +4 (INT)  +4 +0 +0
  Knowledge: Geography +4 (INT)  +4 +0 +0
  Knowledge: History +4 (INT)  +4 +0 +0
  Knowledge: Nobility +4 (INT)  +4 +0 +0
  Linguistics* +15 (INT)  +4 +2 +9
  Sleight of Hand* +3 (DEX)  +3 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Special Abilities

Psychic: Kinetic Enhancement: You can generate kinetic energy to aid yourself in close-quarters scrapes. ADD INT MOD as a bonus on to CMB and CMD. You can also add your INT MOD as a bonus on Strength checks to break or lift objects.

Monk: AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

Psychic: Detect Thoughts (Sp): At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one.

Expanded Awareness (Su): As a move action, you can focus on your senses and gain one of the following sensory abilities: blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense.

Evasion: At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Traits

Racial Traits
1. Celestial Resistance: Aasimars have acid/cold/shock resistance 5.
2. Truespeaker: +2 on Ling&SM checks, 2 languages per linguistics rank. Replaces skilled racial trait.
3. Spell-Like Ability (Sp): Daylight 1/day as a SLA. CL = HD
4. Darkvision: Aasimar have darkvision 60 ft.

Character Traits
1/2. Exemplar: Charming Smile, Cunning Soul (+2 Bluff, Diplo, Intim, & SM)
3. Social: Bruising Intellect (int to intim)
4. Social: Unintentional Linguist (+1 to ling checks, 1 additional lang)
Drawback:
1. Stigmatized: You were kept at the periphery of society for a long period of time, so that even when you are among strangers in a new place, you feel the weight of your missing socialization. You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Unarmed Strike +4 20x2 Bludgeoning Contact None 1d6+2
Flurry of Blows +4 20x2 Bludgeoning Contact None 1d6+2
Grapple +11 20x2 Bludgeoning Contact None 0

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MrVandalous.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed