Shi'jian Yishu | CN/NE | ||
Character Name | Alignment | ||
Vigilante (Cabalist) 2 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Female | 21 | ||
Gender | Age | ||
5 ft | 110 lb | ||
Height | Weight | ||
Black/Blue | Red/Green | ||
Hair | Eyes |
- | Mahantua |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +1 | +0 | CON +1 | +0 | +0 | +0 |
Reflex | +5 | +3 | DEX +2 | +0 | +0 | +0 |
Will | +3 | +3 | WIS +0 | +0 | +0 | +0 |
You take a –2 penalty on saves against spells with the evil descriptor.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+0 | +1 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
12 | 10 | +1 | -1 | +2 | +0 | +0 |
Common, Mahantuan, Eternian, Khuch, Read Lips
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +9 | (CHA) +4 | +2 | +3 | |
Climb | -1 | (STR) -1 | +0 | +0 | |
Diplomacy | +9 | (CHA) +4 | +2 | +3 | |
Disguise | +9 | (CHA) +4 | +2 | +3 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +0 | (WIS) +0 | +0 | +0 | |
Intimidate | +9 | (CHA) +4 | +2 | +3 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +0 | (WIS) +0 | +0 | +0 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Stealth | +7 | (DEX) +2 | +2 | +3 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +5 | (STR) -1 | +2 | +4 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Linguistics* | +8 | (INT) +3 | +2 | +3 | |
Sleight of Hand* | +7 | (DEX) +2 | +2 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dagger | +2 | 19-20/x2 | Piercing or Slashing | Contact | None | 1d4 |
Hankyu | +2 | 20x3 | Piercing | 60 ft | Arrows | 1d6-1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Leather | +2 | Light | 0 | 0 | 2 lbs |
The statblocks of your Weapons, armor and other important/magical equipment
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
2 | 6 | 0 | 10 | 30 ft | 20 ft |
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d3 | 1d4 | piercing or slashing | 19-20/x2 | Contact |
A dagger has a blade that is about 1 foot in length.
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d4 | 1d6 | Piercing | x3 | 60 ft |
This shorter bow is similar to the diakyu in form and construction and is equivalent to a shortbow.
The statblocks of your class features
A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large.
Starting at 1st level, and every 2 levels thereafter, a vigilante gains a social talent. Unless otherwise noted, a talent can be selected only once. Some talents require the vigilante to meet other prerequisites before they can be chosen, such as having another social talent or attaining a minimum vigilante level. Once a talent has been chosen, it cannot be changed.
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters.
You can decipher magical inscriptions on objects
This spell imbues the subject with a touch of divine guidance.
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Statblocks for your Trinkets, businesses, building, castles, empires.