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Aoi Kaiyo N
Character Name Alignment
2 Pistolero
Character Level
Undine Medium
Race Size
Female 18
Gender Age
- -
Height Weight
Blue Blue
Hair Eyes
- Alkenstar
Deity Homeland
- 2250
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
8 -1 ( +0 ) +0
Dex
Dexterity
18 +4 ( +0 ) +0
Con
Constitution
12 +1 ( +0 ) +0
Int
Intelligence
12 +1 ( +0 ) +0
Wis
Wisdom
16 +3 ( +0 ) +0
Cha
Charisma
11 +0 ( +0 ) +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
12
5 cold
0
Initiative
Dex
Modifier
+4
+4
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
19
+4
+0
+4
Size
Natural
Deflection
Misc
+0
+0
+0
+1
Touch
15
Flat Footed
15
Flat Footed + Touch
11
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +4 +3 CON +1 +0 +0 +0
Reflex +7 +3 DEX +4 +0 +0 +0
Will +3 +0 WIS +3 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+1 +2 -1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
25 10 +2 -1 +4 +0 +10
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
20/30
-
30
-
-
Languages

Common and Aquan

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +5 (DEX)  +4 +1 +0
  Bluff +0 (CHA)  +0 +0 +0
  Climb +3 (STR)  -1 +1 +3
  Diplomacy +0 (CHA)  +0 +0 +0
  Disguise +0 (CHA)  +0 +0 +0
  Escape Artist +4 (DEX)  +4 +0 +0
  Fly +4 (DEX)  +4 +0 +0
  Heal +3 (WIS)  +3 +0 +0
  Intimidate +0 (CHA)  +0 +0 +0
  Knowledge: Arcana +1 (INT)  +1 +0 +0
  Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
  Knowledge: Local +1 (INT)  +1 +0 +0
  Knowledge: Nature +1 (INT)  +1 +0 +0
  Knowledge: Planes +1 (INT)  +1 +0 +0
  Knowledge: Religion +1 (INT)  +1 +0 +0
  Perception +8 (WIS)  +3 +2 +3
  Ride +4 (DEX)  +4 +0 +0
  Sense Motive +3 (WIS)  +3 +0 +0
  Stealth +5 (DEX)  +4 +1 +0
  Survival +3 (WIS)  +3 +0 +0
  Swim +4 (STR)  -1 +2 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +1 (INT)  +1 +0 +0
  Knowledge: Engineering +1 (INT)  +1 +0 +0
  Knowledge: Geography +1 (INT)  +1 +0 +0
  Knowledge: History +1 (INT)  +1 +0 +0
  Knowledge: Nobility +1 (INT)  +1 +0 +0
  Sleight of Hand* +9 (DEX)  +4 +2 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc
  Craft: Alchemy +2 (INT)  +1 +1 +0

* only usable when trained (rank 1 and higher)
Feats

Gunsmithing

Special Abilities

Gunsmith, Grit, Deeds

Traits

Never Stop Shooting,

WEAPONS
Name AB Critical Type Range Ammo Dmg
Masterworked Pistol +7 X4 B and P 20 ft bullets 1d8+5
Masterworked Coldiron Starknife +7 X3 P 20 none 1d4
Silver Dagger +2 19-20 X2 P 10 feet none 1d4
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Masterworked Studded Leather +3 Light 15% 20
Haramaki +1 light

The statblocks of your Weapons, armor and other important/magical equipment

Gunslingers kit


Benefits

This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith’s kit, an iron pot, a mess kit, a powder horn, rope, torches (10), trail rations (5 days), and a waterskin.
Pathfinder Roleplaying Game Ultimate Combat.

Haramaki

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)
1 - 30 20

Cost: 3 gp
Weight: 1

 

Hemadryad Age


1d3 Age
1You are young;less than 50 years old.
2-3You are an adult and have stopped physicallyaging. You are 1d20*20 years old. For eachcentury you have lived; add either one wildernessprofession to your list of professions or onelanguage to your list of known languages.

The statblocks of your class features

Gunsmith


Prerequisite(s)

Gunslinger Class

Benefits

At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Gunsmithing


Benefits

If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.   Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).   Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).   Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.

Special

If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Grit (Ex)

A gunslinger makes her mark upon the world with daring deeds.


Prerequisite(s)

Gunslinger Class

Benefits

A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.   Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit.   Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit.

Deeds

Gunslingers spend grit points to accomplish deeds.


Prerequisite(s)

Gunslinger Class

Benefits

Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Weapon Finesse


Benefits

With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special

Natural weapons are considered light weapons.

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Gunslinger's Dodge (Ex)


Prerequisite(s)

Gunslinger Class

Benefits

At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex)


Prerequisite(s)

Gunslinger Class

Benefits

At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Up Close and Deadly (Ex)


Prerequisite(s)

Gunslinger: Pistolero archetype

Benefits

At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This deed replaces the deadeye deed.

Statblocks for your Trinkets, businesses, building, castles, empires.

Aoi's Coinpurse

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)

Special: Holds 238 gold coins, 7 silver coins, 2 copper coins
Weight: 3.16

 

Created by

ThornRHylian.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed