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Delta Bear LG
Character Name Alignment
Mageknight 2
Character Level
Elf (Criador) M
Race Size
Male 56
Gender Age
6'7" 155
Height Weight
White Grey
Hair Eyes
The White The White City
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
16 +3 N/A +3
Con
Constitution
12 +1 N/A +1
Int
Intelligence
16 +3 N/A +3
Wis
Wisdom
12 +1 N/A +1
Cha
Charisma
8 -1 N/A -1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
32
0
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+4
+0
+3
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
13
Flat Footed
14
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +5 +3 CON +1 +0 +1 +0
Reflex +4 +0 DEX +3 +0 +1 +0
Will +5 +3 WIS +1 +0 +1 +0
Saving Throw Notes

Misc is Resist Magic: +1 bonus to all saving throws against magic, spells, spell-like abilities, and sphere effects.

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+2 +2 +0 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
15 10 +2 +0 +3 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Elven, Draconic, Celestial, Orc

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +8 (DEX)  +3 +2 +3
  Bluff -1 (CHA)  -1 +0 +0
Climb +5 (STR)  +0 +2 +3
Diplomacy -1 (CHA)  -1 +0 +0
  Disguise -1 (CHA)  -1 +0 +0
  Escape Artist +3 (DEX)  +3 +0 +0
  Fly +3 (DEX)  +3 +0 +0
  Heal +6 (WIS)  +1 +2 +3
  Intimidate -1 (CHA)  -1 +0 +0
Knowledge: Arcana +3 (INT)  +3 +0 +0
  Knowledge: Dungeoneering +3 (INT)  +3 +0 +0
  Knowledge: Local +3 (INT)  +3 +0 +0
Knowledge: Nature +3 (INT)  +3 +0 +0
Knowledge: Planes +3 (INT)  +3 +0 +0
Knowledge: Religion +3 (INT)  +3 +0 +0
  Perception +1 (WIS)  +1 +0 +0
Ride +3 (DEX)  +3 +0 +0
  Sense Motive +1 (WIS)  +1 +0 +0
Spellcraft* +8 (INT)  +3 +2 +3
  Stealth +3 (DEX)  +3 +0 +0
Survival +1 (WIS)  +1 +0 +0
Swim +5 (STR)  +0 +2 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +3 (INT)  +3 +0 +0
  Knowledge: Engineering +3 (INT)  +3 +0 +0
  Knowledge: Geography +3 (INT)  +3 +0 +0
  Knowledge: History +3 (INT)  +3 +0 +0
Knowledge: Nobility +3 (INT)  +3 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Toughness: When calculating your hit points, use your full Hit Die instead of the partial hit die amount.

Special Abilities

Form-Breaker (Su)
You may spend a spell point as a swift action to empower your next attack with magical energies disruptive to shapechangers. If the attack successfully strikes a creature under a polymorph effect (such as shapeshift, beast shape, polymorph, or change shape), make an MSB check against the effect’s MSD. You gain a +4 bonus on this check. If successful, the polymorph effect immediately ends and the target cannot benefit from polymorph effects for a number of rounds equal to your CAM. (Intelligence)

~Casting~

Drawbacks: Verbal Casting, Somatic Casting, Prepared Caster, Galvanized
Boons: Easy Focus
Spheres: Protection
Sphere Drawbacks: Limited Protection (Can use Aegis, can't use Wards), Protected Soul (Can only target self with Aegis)

5 spell points

Aegis: As a standard action, you may touch a creature and spend a spell point, granting them an aegis for 1 hour per caster level.
Multiple aegises of the same talent can be placed on a single creature, and the creature can benefit from them when they are providing different effects. This means Armored Magic can give a target both armor and shield, and Energy Resistance can grant resistance to multiple energy types to the same target.

Deflection: You grant the target a +1 Deflection bonus to AC

Energy Resistance: You may create an aegis that grants energy resistance 10 + your caster level to either fire, cold, electricity, sonic, or acid. These effects only absorb damage and may not protect from other side effects of an attack.

Neutralization: When this aegis is created, choose a sphere. The creature has special resistance to abilities of this sphere, and receives a +4 morale bonus to saving throws and AC against abilities of that sphere. If the sphere has abilities that allow neither a save nor require an attack roll, the creature bearing this aegis is granted a Will save to negate such effects, and any save modified by this aegis completely negates the effect of the ability saved against. This aegis has no effect on supernatural or extraordinary abilities, even if they duplicate the effects of a sphere, but it is effective against spell-like abilities that are built using that sphere. The aegis is effective against those effects that are connected to multiple spheres, provided one of the spheres is the sphere neutralized.

Healing Aegis: As an immediate action, you may dismiss one or more of your aegis on a target, healing that target for an amount equal to your casting ability modifier + your caster level per aegis dispelled. This may keep the target from dying.

Traits

Equipment Talents: Mechanical Savant: +1/2 BAB to Xbow damage.
Armor Expert: +1 AC to armor

Sniper Sphere: Practitioners of the Sniper sphere can shoot or throw ranged weapons at a creature engaged in melee without taking the standard –4 penalty on their attack roll. Associated Feat: Precise Shot.

Deadly Shot: As a special attack action, you may make an attack with a ranged weapon. You may add any one (snipe) talent you know to this attack.

In addition, you may expend your martial focus to increase the damage dealt by the attack by 1d10. You must choose whether or not to use this ability before making your attack roll. These extra damage dice are not multiplied on a critical hit, but are added to the total.

Focusing Reload: You may regain martial focus whenever you use a move, standard, or full-round action to reload a weapon you are wielding (including nocking an arrow to a bow). If you can normally reload your weapon faster than a move action, you may choose to reload as a move action to gain this benefit.

Targeted Assault: Whenever you make a successful ranged attack against a creature or object as an attack action, the target’s damage reduction, energy resistance, or hardness is reduced by an amount equal to 1/2 your base attack bonus (minimum 1) against that attack.

Pinning Shot (snipe): On a successful deadly shot, the target of your attack gains the grappled condition. A target grappled by a projectile can break free by destroying the weapon or ammo used in the attack (hardness 5, hit points 1, break DC 13 for arrows and bolts) or with an Escape Artist or combat maneuver check made as a move action against your CMD -4.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Heavy Crossbow +5 19-20/x2 Piercing 120 30 1d10+1
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Masterwork Studded Leather 3 Light 0 15% 20 Max Dex 5

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LordNecroMage.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed