Insect | Lawful Neutral | ||
Character Name | Alignment | ||
Maneuver Master Monk 2 | |||
Character Level | |||
Kasatha | Medium | ||
Race | Size | ||
Male | 30 | ||
Gender | Age | ||
6'6" | 140 | ||
Height | Weight | ||
No hair | Red | ||
Hair | Eyes |
Irori | Desert |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +7 | +3 | CON +4 | +0 | +0 | +0 |
Reflex | +7 | +3 | DEX +4 | +0 | +0 | +0 |
Will | +7 | +3 | WIS +4 | +0 | +0 | +0 |
+4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+4 | +1 | +2 | +0 | +1 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
31 | 10 | +1 | +2 | +4 | +0 | +14 |
Common,
Katasha,
Draconic,
Dwarven
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +9 | (DEX) +4 | +2 | +3 | |
Bluff | +1 | (CHA) +1 | +0 | +0 | |
Climb | +5 | (STR) +2 | +0 | +3 | |
Diplomacy | +1 | (CHA) +1 | +0 | +0 | |
Disable Device* | +6 | (DEX) +4 | +2 | +0 | |
Disguise | +1 | (CHA) +1 | +0 | +0 | |
Escape Artist | +7 | (DEX) +4 | +0 | +3 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +6 | (WIS) +4 | +2 | +0 | |
Intimidate | +4 | (CHA) +1 | +0 | +3 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +9 | (WIS) +4 | +2 | +3 | |
Ride | +7 | (DEX) +4 | +0 | +3 | |
Sense Motive | +9 | (WIS) +4 | +2 | +3 | |
Stealth | +9 | (DEX) +4 | +2 | +3 | |
Survival | +4 | (WIS) +4 | +0 | +0 | |
Swim | +5 | (STR) +2 | +0 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Weapon Finesse,
Improved Sunder,
Improved Trip,
Defense training,
Desert runner,
Desert strider,
Jumper,
Multi armed,
Stalker,
AC bonus,
Flurry of Maneuvers,
Monk unarmed Strike,
Stunning fist,
Evasion
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Nunchacku | +5 | x2 | b | 5ft | none | 1d6+4 |
Kama | +5 | x2 | s | 5ft | none | 1d6+4 |
Sai | +5 | x2 | p | 5ft | none | 1d4+4 |
Unarmed Strike | +5 | x2 | p | 5ft | none | 1d6+2 |
Unarmed Strike | +5 | x2 | s | 5ft | none | 1d6+2 |
Flurry of blows | +6 | " | " | " | " | 1d6+4 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
No armor |
The statblocks of your Weapons, armor and other important/magical equipment
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d4 | 1d6 | b | x2 | 5ft |
A nunchaku is made up of two wooden or metal bars connected by a small length of rope or chain
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d4 | 1d6 | s | x2 | 5ft |
Similar to a sickle, a kama is a short, curved blade attached to a simple handle.
Name | Price | Weight | Description | |
---|---|---|---|---|
Bag of Holding | 2,500 gp | 15 lb / 250 lb | This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Bedroll | 1 sp | 5 lb | This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Crowbar | 2 gp | 5 lb | A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest. If used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Flint and Steel | 1 gp | --- | Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Grappling Hook | 1 gp | 4 lb | Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Ladder, Folding | 2 gp | 16 lb | The hook, pole, and rungs of this 10-foot ladder are hinged, allowing you to fold it into a 3-foot-by-1-foot-by-1-foot bundle. Folding or unfolding it is a standard action. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Bullseye Lantern | 17 gp | 3 lb | A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Manacles, common | 1 gp | 10 lb | Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points. | |
Most manacles have locks; add the cost of the lock you want to the price of the manacles. | ||||
For the same price, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Oil | 1 sp | 1 lb | A pint of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire (see Special Substances and Items on Table: Goods and Services), except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully. | |
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Pole | 5 cp | 8 lb | This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Rope, Hemp | 1 gp | 10 lb | This rope has 2 hit points and can be burst with a DC 23 Strength check. |
Name | Price | Weight | Description | |
---|---|---|---|---|
Trail Rations | 5 sp | 1 lb | The listed price is for a day's worth of food. This bland food is usually some kind of hard tack, jerky, and dried fruit, though the contents vary from region to region and the race of those creating it. As long as it stays dry, it can go for months without spoiling. |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.