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CR 1/4

Razor Fern

N Tiny Plant
Initiative: +2 Senses: low-light vision, tremorsense 15 ft.; Perception +0

This vaguely human-shaped plant slashes out with dangerous-looking barbed fronds.

Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP: 4 1d8
Fortitude: +2 Reflex: +2 Will: +0
Defensive Abilities: shielding frond Immune: plant traits

Offense

Speed: 15 ft.
Melee: 2 fronds +4 (1d4–3)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 5, Dex 15, Con 11, Int —, Wis 10, Cha 6
Base Attack: +0 CMB: +0 CMD: 7
Feats: Weapon Finesse

Ecology

Environment: temperate forests
Organization: solitary, pair, or thicket (3–8)
Treasure: none

Special Abilities

Familiar The master of a razor fern familiar gains a +3 bonus on Stealth checks.   Frond (Ex) A razor fern’s fronds are primary natural attacks that deal slashing damage.   Shielding Frond (Ex) A razor fern can deflect incoming attacks as a move action, gaining it a +2 shield bonus to its AC until the beginning of its next turn.  
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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