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"Gunther is a Vicious Glaive who Needs No Weapon."

Tier
1
Effort
1
EXP
0
Might
15
Pool
13
Edge
1
Speed
12
Pool
12
Edge
1
Intellect
7
Pool
9
Edge
0
Skills
  • Balance/T
  • Track Creature/T
Attacks
Fists - Deal 9 damage per attack.
Shield - Eases Defense Speed task
Wear a Medium Armour + 2 Armour
Damage Tracking
Armour
1
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
5 Coins
Book of Names, Medium Armour, Clothing, Shield, A mask with a set of eyes drawn on the outside. The eyes blink rapidly in bright sunlight.
Cyphers (max: 1)
 CypherLvl
Special Abilities
AbilityTypeCostPool
Blood Thirsty Other0
Once you begin fighting, you see only red. You inflict 2 additional points of damage with any attack
Berserk Other0
Once you begin fighting, it’s hard for you to stop. In fact, it’s a difficulty 2 Intellect task to do so, even if your foe surrenders or you’ve run out of foes. If the latter occurs and you fail to stop, you attack the nearest ally within short range.
Fists of Fury Enabler0
You inflict 2 additional points of damage with unarmed attacks. Enabler.
Flesh of Stone Other0
You have +1 to Armor if you do not wear physical armor. Enabler.
Combat Prowess Enabler0
You add +1 damage to one type of attack of your choice: melee attacks or ranged attacks. Enabler.
Trained in Armor Enabler0
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed Effort cost for wearing armor by 1. Enabler.
No Need for Weapons Enabler0
: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.
Impressive Display Action2
You perform a feat of strength, speed, or combat, impressing those nearby. For the next minute you gain an asset in all interaction tasks with people who saw you use this ability. Action.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

Moejoeman.

System

Numenera

Statblock Type

Numenera Character Sheet

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