Cornered Fury: Whenever Mizivit is reduced to half or fewer of her hit points, and has no conscious ally within 30 feet, she gains a +2 racial bonus on melee attack rolls and to Armor Class.
Pack Savvy: Mizivit gains a +3 trait bonus on Charisma-based skill checks when dealing with gnolls.
Skulk: Mizivit gains a +2 racial bonus on Stealth checks, and takes only a –5 penalty on Stealth checks made to hide from creatures she has distracted with a Bluff check (rather than the normal –10 penalty).
Sneak Attack: Mizivit's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Mizivit flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), Mizivit can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
Mizivit must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with total concealment.
Trapfinding: Mizivit adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). She can use Disable Device to disarm magic traps.