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BRIGHTSWORD ADVENTURER SHEET
NameTrion
RaceFaeler
GenderM
Age25
Height
Weight
FactionFalkaar
Religion
PathScroll

AP Spent AP Unspent
90 2
Description
Origin Story
Injuries
ATTRIBUTES
  Rating Bonus Roll Applies to AP Cost
Strength D8 0 D8 DAMAGE/STR SKILLS
Dexterity D8 0 D8 MAR/RAR/DEX SKILLS
Agility D10 +1 D10++1 DEF/AGL SKILLS
Endurance D14 +2 D14++2 LP/END SKILLS
Spirit D8 0 D8 MORALE/SPR SKILLS
Knowledge D20 +3 D20++3 CAR/KNW SKILLS
STATISTICS
Speed8
Melee Defense5
Range Defense5
Armor Value2
Life Points5
COINS/ARMOR
Gold1287
Silver27
Copper
Bronze
ArmorCloth
ShieldNone
Barding
Fate Stones
WEAPONS
Name MAR/RAR Attr Dmg Range Abilities Type AP Cost
Staff D6 DEX d6 MELEE
  +1dl on Staff makes it a d4 not a d6
TALENTS
Name Description AP Cost
Power Word Allows a Caster to cast an Energy Magic spell as a free action. A spell cast with this talent costs x3 power. You must determine at the beginning of your career in which language your Power Words will be spoken. You need to have a unique and appropriate Power Word for each spell that makes use of one. You must be able to speak the word to employ this talent -
Spelldancer If you cast a spell or counterspell while engaged, this does not trigger a reaction by any enemy.
SpellGuider You may spend up to +X power to add +Xdl to your CAR when it is used as a ranged attack rating to conduct a ranged attack with a Missile spell. This cost is not added to the cost of the spell for counterspell purposes
Spellbracer You may spend up to +X power to reduce any attempt to counter this spell by –Xdl. This cost is not added to the power of the spell for counterspell purposes.
Spellhammer You may spend +2X Power to increase the damage of a spell by +Xdl. T his cost is not added to the power of the spell for counterspell purposes.
Spellspliter You may target up to X addtional models with a spell. Additional targets must be in LOS and must be within 2” of another target of the spell. Each additional target adds a power cost equal to the base cost of the spell + 2. This cost is not added to the cost of the spell for counterspell purposes.
Enhanced KNW Attribute tests and Secondary Skill Tests using this [Attribute] are TH 5.
Natural Speed SPD +1
Literacy You can read and write any language for which you have the Language skill. This talent allows you to make special types of Language skill tests: Read Language and Write Language using your rating in Language.
Hardened Critical damage against you is TH 15.
Dodge (1) You may attempt to Dodge X number of melee or ranged attacks per turn. To Dodge, make an AGL test and the result is your DEF for that attack. If the result is less than your DEF, your DEF is used instead of the result of the roll. If the roll is a Tarch, your DEF is 1 for that attack. A successful Dodge test results in the attack becoming a miss. A single attack may not be both Parried and Dodged. A single attack may not be Dodged more than once. Dodge may make use of Split Dice (page 13). Splitting a Dodge die is still a single Dodge. A Dodge test is treated as an Opposed test with you employing Dodge as the opposer (see page 20).
Tough (1) You gain +X life points.
Die Hard (1) If you are about to lose an LP, you may make an END test TN 7 to ignore that loss. You may only attempt to ignore X LP loss per turn. An LP loss may only be the subject of one Die Hard test.
Expert (First Aid) Expert allows the reroll of a Tarch once per use of the associated ability.
SKILLS
Name Att Value AP Cost
Climb AGL D8
Discipline SPR D8
Dodge AGL D10
Jump AGL D8
Native Language KNW D8
Perception KNW D14
Swim AGL D12
First Aid KNW D16
Lore (Energy) KNW D6
Lore (Shakrin Isles)_ KNW D10
Trilian KNW D8
Chaler KNW D6
Kuzaarik KNW D6
Mershael KNW D6
Symker KNW D6
MAGIC
Magic Type Magic Form   CAR Power
ENERGY Fire   D20 60
Spell list AP Cost
Caster Level Level Tier AP Cost
Novice 1 1 5
Apprentice 2 1 2
Initiate 3 2 2
Practicioner 4 2 2
Adept 5 3 2
EQUIPMENT
Ring of Eliopor (+1dl spell damage)
Klaat Bracers ( Any fire tokens created by a spell add an additional fire token)
Ferc's Collar ( Intensify Spell (3) )
Wind Ring - Fly for 1 minute (2 charges left)


Backpack, Cooking Gear, Bedroll and Blanket, Belt and Belt Pouches, Blue silk robe, Grey clothes, boots, fur, winter gear, water skin , Rope, Climbing hooks, Ice Pick, Mallet, Pitons, Torches, Lantern and Oil.

Horse, Saddle, Blanket, Saddle Bags, Tack
NOTES
Intensify Spell: You may spend +2X Power to apply a –Xdl to any test the target
must make as part of the spell’s effect. This cost is not added to
the power of the spell for counterspell purposes

© 2020 DGS Games - Brightsword Character Sheet v1.02, made by Tillerz for DGS Games - Updated: 2020-10-31

Created by

tgaffney.

System

Brightsword

Statblock Type

Adventurer Data Sheet

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