Stoner
Hit Points
Hit Dice: d8 per Stoner level
Hit Points at first Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per stoner level after 1st
Proficiences
Armor: None
Weapons:
Tools:
Saving Throws: Constitution, Charisma
Skills: Choose two from Animal Handling, Nature, Persuasion, or Sleight of Hand
Overview & Creation
Smoke weed EVERY day. Typically on the neutral side of things.
Class Features
You have disadvantage on any dexterity checks.
Starting Equipment
You start with the following equipment:
(a) A lot of normal snacks or (b) A lot of weed snacks
(a) A mess kit or (b) herbalism kit
A LOT of weed.
A backpack with equipment of your choice that fits your class (to be approved by DM).