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Pickpocket - Skill Feat 1, General Feat 1
GENERALSKILL

Requirements Trained in Thievery

Action

You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty.

Created by

keruddle.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed