Pappy Cade Leagallow | NG | ||
Character Name | Alignment | ||
Wizard 1 | |||
Character Level | |||
Halfling | S | ||
Race | Size | ||
Male | 142 | ||
Gender | Age | ||
3 ft | 37 lb | ||
Height | Weight | ||
Cinnamon | Brown | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +1 | +1 | CON +0 | +0 | +0 | +0 |
Reflex | +4 | +1 | DEX +3 | +0 | +0 | +0 |
Will | +6 | +1 | WIS +3 | +2 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
-1 | +0 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
20 | 10 | +0 | -1 | +3 | -1 | +9 |
Abyssal, Common, Draconic, Dwarven, Elven, Goblin, Halfling
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +5 | (DEX) +3 | +0 | +2 | |
Bluff | +4 | (CHA) +4 | +0 | +0 | |
Climb | +1 | (STR) -1 | +0 | +2 | |
Diplomacy | +4 | (CHA) +4 | +0 | +0 | |
Disguise | +4 | (CHA) +4 | +0 | +0 | |
Escape Artist | +3 | (DEX) +3 | +0 | +0 | |
Fly | +9 | (DEX) +3 | +1 | +5 | |
Heal | +3 | (WIS) +3 | +0 | +0 | |
Intimidate | +4 | (CHA) +4 | +0 | +0 | |
Knowledge: Arcana | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Dungeoneering | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Local | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nature | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Planes | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Religion | +5 | (INT) +5 | +0 | +0 | |
Perception | +8 | (WIS) +3 | +1 | +4 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +10 | (WIS) +3 | +1 | +6 | |
Spellcraft* | +9 | (INT) +5 | +1 | +3 | |
Stealth | +7 | (DEX) +3 | +0 | +4 | |
Survival | +3 | (WIS) +3 | +0 | +0 | |
Swim | -1 | (STR) -1 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +9 | (INT) +5 | +1 | +3 | |
Knowledge: Engineering | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Geography | +5 | (INT) +5 | +0 | +0 | |
Knowledge: History | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nobility | +5 | (INT) +5 | +0 | +0 | |
Linguistics* | +9 | (INT) +5 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Profession:Scribe | +4 | (WIS) +3 | +1 | +0 |
Alertness, Improved Initiative, Scribe Scroll, Wizard Weapon Proficiencies
Fearless, Halfling Luck, Halfling Weapon Familiarity, Keen Senses, Sure-Footed
Humanoid, Halfling, Reactionary, Secret Scrolls, Suspicious, Sleepy
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dagger | +0 | 19-20/x2 | Piercing | 5 ft | 1 | 1d3 |
Dagger (thrown) | +4 | 19-20/x2 | Piercing | 10 ft | 1 | 1d3 |
Quarterstaff | +0 | 20/x2 | Bludgeoning | 5 ft | 1 | 1d4 |
Unarmed Strike | +0 | 20/x2 | Bludgeoning | 5 ft | 2 | 1d2 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
School transmutation;; Level bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner 0
Casting Time 1 standard action
Components V, S
Range
Close
Targets one non-magical, unattended object weighing up to 5 lbs..
Duration concentration
Saving Throw none;
;
Spell Resistance No
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
School evocation [cold]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range
Close
Duration instantaneous
Saving Throw none
;
Effect ray
Spell Resistance Yes
A ray of freezing air and ice projects from your pointing finger.
You must succeed on a ranged touch attack with the ray to deal
damage to a target. The ray deals 1d3 points of cold damage
School divination; Level bard 0, cleric 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S, F (a clear crystal or mineral prism)
Range
Personal
Targets You
Duration 10 min./level
You can decipher magical inscriptions on objects—books,
scrolls, weapons, and the like—that would otherwise be
unintelligible. This deciphering does not normally invoke the
magic contained in the writing, although it may do so in the case
of a cursed or trapped scroll. Furthermore, once the spell is cast
and you have read the magical inscription, you are thereafter
able to read that particular writing without recourse to the use
of read magic. You can read at the rate of one page (250 words)
per minute. The spell allows you to identify a glyph of warding
with a DC 13 Spellcraft check, a greater glyph of warding with
a DC 16 Spellcraft check, or any symbol spell with a Spellcraft
check (DC 10 + spell level).
Read magic can be made permanent with a permanency spell.
Statblocks for your Trinkets, businesses, building, castles, empires.