Languages: Elven, Halfling, Common. Elflings with high Intelligence can choose from the following: Dwarven, Gnome, Goblin, Sylvan. Racial Traits: Low-Light Vision. Eternally Fearless: You gain +4 to all saves against Fear or Demoralization. Once per day, you can re-roll this save if the natural result was 1. Charming: After a successful Diplomacy check, the target has a -2 penalty when trying to resist any more Charisma-based checks for the next 24 hours. If a Diplomacy check fails by 5 or more, you can try once more to roll without waiting 24 hours. Skilled (Diplomacy & Intimidate): Diplomacy & Intimidate are considered class skills, with an additional +2 modifier to all Diplomacy checks & Intimidate checks. Quick Runner: You gain the Run feat. Also, you gain +2 to all Initiative rolls. Alternate Racial Traits: Elven Immunities: You're immune to magical sleep effects. Also, add +2 to all Will saves against Enchantments and Enchantment effects. Replaces Eternally Fearless. Skilled (Acrobatics & Escape Artist): Acrobatics & Escape Artist are considered class skills, with an additional +2 modifier to all Acrobatics checks & Escape Artist checks. Replaces Skilled (Diplomacy & Intimidate).