Remove these ads. Join the Worldbuilders Guild

Elfling (20 RP)

Type Humanoid (Elf, Halfling)
Ability Score Modifier -4 Strength, -2 Constitution, +2 Dexterity, +4 Charisma
Size medium
Speed 30 Feet
Language

Languages: Elven, Halfling, Common. Elflings with high Intelligence can choose from the following: Dwarven, Gnome, Goblin, Sylvan.   Racial Traits: Low-Light Vision. Eternally Fearless: You gain +4 to all saves against Fear or Demoralization. Once per day, you can re-roll this save if the natural result was 1. Charming: After a successful Diplomacy check, the target has a -2 penalty when trying to resist any more Charisma-based checks for the next 24 hours. If a Diplomacy check fails by 5 or more, you can try once more to roll without waiting 24 hours. Skilled (Diplomacy & Intimidate): Diplomacy & Intimidate are considered class skills, with an additional +2 modifier to all Diplomacy checks & Intimidate checks. Quick Runner: You gain the Run feat. Also, you gain +2 to all Initiative rolls.   Alternate Racial Traits: Elven Immunities: You're immune to magical sleep effects. Also, add +2 to all Will saves against Enchantments and Enchantment effects. Replaces Eternally Fearless. Skilled (Acrobatics & Escape Artist): Acrobatics & Escape Artist are considered class skills, with an additional +2 modifier to all Acrobatics checks & Escape Artist checks. Replaces Skilled (Diplomacy & Intimidate).


Created by

ArcanistOfRedundancy.

System

Pathfinder 1e

Statblock Type

Pathfinder Race

Link/Embed