Moves
Animal Companion
You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to.
Ewig - Frilled Dragon
Base Stats: Ferocity +1, Cunning +2, Instinct +1, 1 Armor
Strengths: Quick Reflexes
Trainings: Fight Humanoids, Fight Monsters, Search
Weaknesses: Stubborn
Command
When you work with your animal companion on something its trained on:
…and you attack the same target, add its ferocity to your damage
…and you track, add its cunning to your roll
…and you take damage, add its armor to your armor
…and you discern realities, add its cunning to your roll
…and you parley, add its cunning to your roll
…and someone interferes with you, add its instinct to their roll
Hunt and Track (Wis)
When you follow a trail of clues left behind by passing creatures, roll+WIS. On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. On a 10+, you also choose 1:
Gain a useful bit of information about your quarry, the GM will tell you what
Determine what caused the trail to end
Called Shot
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
Head: 10+: As 7–9, plus your damage; 7-9: They do nothing but stand and drool for a few moments.
Arms: 10+: As 7-9, plus your damage; 7-9: They drop anything they’re holding.
Legs: 10+: As 7-9, plus your damage; 7-9: They’re hobbled and slow moving.