Medium: Avariels are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Avariels have a base speed of 30 feet. Flight Speed: Avariels have a flying speed of 50 feet with average maneuverability, as long as they do not carry more than a Medium load, are not wearing heavy armor, and are not fatigued or exhausted. An avariel’s wing span is typically 12 feet, and cannot fly in an area that does not allow them to fully extend their wings. If avariels carry a heavy load or wear heavy armor, their flight speed drops to 30 feet. Low-Light Vision: Avariels can see twice as far as humans in conditions of dim light. Elven Immunities: Avariels possess the elven immunity to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Avariels receive a +2 racial bonus on caster level checks made to overcome spell resistance like other elves. In addition, avariels receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Avariels receive a +4 racial bonus on Perception skill checks. Armor Customization: Avariels must have their armor specially customized to allow them to use their wings for flight, and therefore pay an additional 50% of the armors base price. Diving Charge: When flying, an avariel may make a dive attack, which functions just like a charge. To do so, the avariel must descend at least 30 feet and make a single attack with a piercing weapon. If the avariel makes a successful hit, he deals double damage. Weapon Familiarity: Avariels are proficient with bolas, lassos, longswords, and rapiers, and treat any weapon with the word “elven” in its name as a martial weapon.