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Antilife Shell - Abjuration
LevelAnimal 6, Clr 6, Drd 6
Components V S
XP Cost
Casting Time1 round
Range10 ft.
Target10-ft.-radius emanation, centered on you
Duration10 min./level (D)
Saving ThrowNone
Spell ResistanceYes
Description
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. See the 5Monster Manual for more about creature types.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier (see Abjuration, page 172).

Created by

moocherkhan.

Statblock Type

Spell

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