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Cyclopean Ruffian - Criminal 2
NEUTRAL EVILMEDIUMHUMANOIDGIANTCYCLOPS

Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and fences.
Perception Expert 7
Languages Common
Skills Athletics Trained , Intimidation Expert , Stealth Trained

STR +4 , DEX +3 , CON +3 , INT -1 , WIS +1 , CHA +0

Items club, sling (10 bullets), studded leather armor
AC 18
Saving Throws Fort +10, Ref +8, Will +5
HP36
Speed 30 ft
Melee
  • club Expert +5 / 0 , Damage bludgeoning
Ranged
  • sling Expert +3 / -2 (propulsive, range increment 50 feet, reload 1), Damage bludgeoning
  • Club Expert +3 / -2 (thrown 10 feet), Damage bludgeoning
Special Abilities
  • Attack of Opportunity-
  • Brutal Beating The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).
  • Snagging Strike Single Action Trigger The ruffian has one hand free, and its target is within reach of that hand; Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.
  • Sneak Attack The ruffian deals an extra 1d6 precision damage to flat-footed creatures.
   

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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