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Kobold Scout - creature 1
LESMALLHUMANOIDKOBOLD

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.
Perception +8; darkvision
Languages Common, Draconic
Skills Acrobatics +7, Crafting +3 (+5 traps), Nature +6, Stealth +7, Survival +6

STR +0 , DEX +4 , CON +1 , INT +0 , WIS +3 , CHA +1

Items crossbow (20 bolts), leather armor, shortsword, snare kit
AC 18
Saving Throws Fort +5, Ref +9, Will +6
HP16
Speed 25 feet
Melee 1 action shortsword +9 (agile, finesse, versatile S), Damage 1d6 piercing
Ranged 1 action crossbow +9 (range increment 120 feet, reload 1), Damage 1d8 piercing
Special Abilities Hurried Retreat 1 action Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy.   Sneak Attack The kobold scout deals an extra 1d6 precision damage to flat-footed creatures.

Created by

3theNet.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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