Moves
starting moves
Contract
You have signed a contract with an otherworldly force, whether fae, demon, or other.
Work with your GM to detail the patron’s appearance and personality. Select two boons
you received from your patron:
* A freedom from hunger, thirst and sleep
* Flawless appearance and manner
* Immunity to disease, debility and aging
* Knowledge of a long‐forgotten, eldritch language.
* Invulnerability to enchantment
and the obligation placed upon you by your patron:
* Worship (required: sway others to your patron's service)
* Secrecy (required: hide the identity of your patron at all costs)
* Competition (required: work against the enemies of your patron)
* Sacrifice (required: destroy items of power in your patron’s name)
If a significant amount of time passes without a sincere attempt to fulfill your obligation,
take ‐1 ongoing until you are back in your patron’s good graces.
Fool's Luck
When you take damage, take +1 forward to Defy Danger.
Soul's Price
When you spend time getting to know someone, roll +Wis. On a 10+, your servants
whisper to you one thing that person truly desires. On a 7‐9 you learn of one thing they
truly desire, but they sense something of your true nature.
Summoned Minion (Predator)
Your contract grants you dominion over a summoned creature. It is a Hireling that
follows your orders to the best of its abilities, describe it.
Choose a base:
* Protector +1, Warrior +2, Loyalty +2
* Adept +2, Priest +1, Loyalty +2
* Burglar +1, Tracker +2, Loyalty +2
* Minstrel +2, Warrior +1, Loyalty +2
The Minion has Cost: Advance the patron’s agenda. If it dies or is otherwise unavailable,
it summons itself to your side on the next sunset, alive and unharmed
Predator Protector +1, Warrior +3, Loyalty +2
Advanced Moves
Otherworldly Assistance
When you call upon your patron for assistance, roll +Cha. *On a 10+ choose
two. *On a 7‐9 choose one. *On a miss, your patron is displeased with your
weakness and will seek to torment you.
* It happens exactly as you wish.
* Your patron does not require a price.
* Your patron's enemies do not interfere.