Amilia kane The Sorceress
beautiful, Tall,
8
16
12
16
STR
DEX
CON
INT
WIS
CHA
-1
-3
+2
0
-3
+2
Damage
d6
Armor
2
HP
20
Alignment
neutral. KNOWLEDGE IS POWER
Uncover a hidden truth or reveal corruption.
STAT |
ABILITY |
MOD |
STR |
8 |
-1 |
DEX |
9 |
0 |
CON |
16 |
+2 |
INT |
12 |
0 |
WIS |
13 |
+1 |
CHA |
16 |
+2 |
Hp 20
dmg d6
armor 2
Moves
Arcane Focus (CHA) Mana 7/7
When you spend uninterrupted time (an hour or so) drawing upon the Currents
of Magic around you to replenish your reserves, roll +CHA.
*On a 10+, you generate 5 Prana.
*On a 7-9, You generate 3 Prana.
*On a miss, generate 2 Prana anyway, but the GM gives you a Complication.
The maximum Prana you can have at any one time is 7
Weave a Spell
When you reach out and weave together the elements of creation. (See full Move on pg.3)
Declare your Effect "I am (pick one)" and name your target (a person, place, or thing)
Choose a range: (Default is Hand)
*Choose one or two Extras: These are tags and modifiers to your spell.
*Complications: Sometimes there are small but harmful backlashes as reality resists your
meddling, the GM may give you a complication as a consequence of your Evocation roll!
Evocation (BOND)+2
When you focus your will and cast a woven spell, describe it and roll +ARCANE
BOND. *On a 12+, your spell defies expectations, working above and beyond what you
intended. Do not spend Prana:
*On a 10+, the spell is successfully cast and does not cost Prana (choose one):
*On a 7-9, you spend 1 Prana, and the spell is cast, but (choose two):
*On a Miss, Something's gone horribly wrong. Spend Prana (and choose three), the spell
does not work:
Your outburst of power warps and twists the fabric of reality. activate a Complication.
The GM removes an Extras tag of their choice from the spell.
Nothing happens...yet. (GM, make a note to activate a Complication later)
The stress of bending reality to your will affects you. Take -1 ongoing to Evocation
until you have a few minutes to clear your head.
The spell drains your reserves, and you spend 1 extra Prana.
Discern Lore, Spout Realities
When you spend 1 Prana to view the world with your Mage's Sight, Your senses are
opened to the true nature of everything you lay your eyes on. You analyze spells, magical
effects, pierce illusions and see things that have been hidden. The GM will describe the
area before you, ignoring any illusions and falsehoods, magical or otherwise.
You may treat all Spout Lore rolls of 7+ as if they were 10+.
You may add the following to your list of Discern Realities questions:
o Is there anything here that is magical and if so, what does it do?
o What is the function of any active or recently cast spells?
level 2 move
ARCANE DEFENSE
When you wear no armor, have at least 1 Prana, and carry less than your
Load, you have 2 armor.
Race
Backgrounds
AW, CRAP!.
You are a master at reading probabilities and thinking on your
feet, when things go from bad to worse, you're in your element.
AW, CRAP!
You are a master at reading probabilities and thinking on your feet, when
things go from bad to worse, you're in your element. When you take a
needlessly risky action, take +1 to Defy Danger for any, one consequence of
that action. If you fail to Defy Danger, however, the consequences of your
failure will be especially catastrophic.
Bonds
POWER OR HUMANITY?
ARCANE BOND represents your direct connection and fine control of the
arcane fires of creation, and an equal distancing from your own humanity.
When you cast spells, you are drawing on that bond, and becoming a little
more alien as time goes on.
Every time you 'sacrifice' a bond connecting you to this world and the
people in it, you must mark off that bond and add +1 to ARCANE BOND
(to a maximum of +3)
When a bond is sacrificed, you can no longer gain XP from it, and it is gone
permanently. When all bonds are sacrificed or otherwise lost, you take a
permanent -1 Ongoing to Parley, Defend, and Aid or Interfere moves.
Fill the names of your companions in at least one:
it was drakkis how helped me deal with fears i understand him now and his liquid courage, but friends like him are the reason for me not to fear.
_the Barbarin Draksis saved me in return as i saved him i consider him a friend I feel that he has a good heart I must extend a hand of friendship to him ad prove myself to gain his trust.
When you sacrifice a bond for Arcane Power, X out the .+one xp
ARCANE BOND +2.