Starting Moves
Baleful Hex (Wis)
When you weave dark magic into a malicious spell or hex, roll +Wis. *On a 10+, you
unleash a terrible curse upon your enemy. This effect has the tags (hand, close, near).
Choose 1:
- Your terrible wrath inflicts class damage, add 1 weapon tag (stun, messy, forceful, ignores armor)
- +1d4 forward to damage against the victim.
- The victim suffers a debilitating affliction that affects either their form, a sense or a limb until they leave your presence, discuss with your GM the exact effect.
*On a 7-9, choose 1 in addition to the above effect:
- You suffer a debilitation until you take a moment to breathe.
- Your curse is powered by blood, take 1d4 damage.
- You or an ally are put in a bad spot.
- You attract unwanted attention.
Foretelling
When you spend some time divining occult secrets through a divination tool (crystal ball,
cards, palm reading, etc.) you may ask your GM for one secret about the past, present or
future of a nearby person, object, or place. When you do so choose 1:
- You frighten someone who observed your foretelling.
- You draw the attention of another who becomes aware of your prying.
- You are drained by the experience, mark a debilitation.
Ritual
When you draw on a place of power to create a magical effect, tell the GM what you’re
trying to achieve. Ritual effects are always possible, but the GM will give you one to four
of the following conditions:
•It’s going to take days/weeks/months
•First you must ____
•You’ll need help from ____
•It will require a lot of money
•The best you can do is a lesser version, unreliable and limited
•You and your allies will risk danger from ____
•You’ll have to disenchant ____ to do it
Cauldron’s Brew
When you have time to gather materials and a safe place to brew you can create any
potion or poison you’ve studied before. Alternately you can describe the effects of a
poison you’d like to create. The GM will tell you that you can create it, but with one or
more caveats:
- It will only work under specific circumstances
- The best you can manage is a weaker version
- It’ll take a while to take effect
- It’ll have obvious side effects
Level 2 move
BEGUILING HEX
When you place your Baleful Hex on a victim you may place one of the
following curses on them in place of a normal affliction: cannot lie,
infatuated with you, fearful, forgetful. If you do so they are unaware of the
curse upon them