Remove these ads. Join the Worldbuilders Guild
Lem Finnegan LN
Character Name Alignment
Knight 1
Character Level
Tiefling M
Race Size
Male 57
Gender Age
5'2" 125
Height Weight
Black Blood Red
Hair Eyes
Ragathiel Wall Maria
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
16 +3 N/A +3
Dex
Dexterity
17 +3 N/A +3
Con
Constitution
16 +3 N/A +3
Int
Intelligence
14 +2 N/A +2
Wis
Wisdom
13 +1 N/A +1
Cha
Charisma
16 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
13
5 cold, 5 electricity, 5 fire
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
+1
ARMOUR CLASS
Total AC
Armour
Shield
Dex
19
+6
+0
+3
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
13
Flat Footed
16
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +5 +2 CON +3 +0 +0 +0
Reflex +3 +0 DEX +3 +0 +0 +0
Will +1 +0 WIS +1 +0 +0 +0
Saving Throw Notes

Lem gains no bonuses from flanking opponents. A dishonorable attack is defined as an attack against an opponent who is surprised or helpless, who cannot see the attacker due to total concealment, involves poison, is a ranged attack against a foe who has no ranged weapon or special abilities or uses lethal force against an opponent who cannot respond in kind (lacking a weapon, natural weapon, or other credible ability such as spellcasting or a monk's unarmed abilities).

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+4 +1 +3 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
27 10 +1 +3 +3 +0 +10
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
25
30
25
15
15
Languages

Common, Infernal

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +3 (DEX)  +3 +0 +0
  Bluff +5 (CHA)  +3 +0 +2
  Climb +3 (STR)  +3 +0 +0
  Diplomacy +5 (CHA)  +3 +0 +2
  Disguise +3 (CHA)  +3 +0 +0
  Escape Artist +3 (DEX)  +3 +0 +0
  Fly +3 (DEX)  +3 +0 +0
  Heal +1 (WIS)  +1 +0 +0
  Intimidate +5 (CHA)  +3 +2 +0
  Knowledge: Arcana +2 (INT)  +2 +0 +0
  Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
  Knowledge: Local +2 (INT)  +2 +0 +0
  Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
  Perception +1 (WIS)  +1 +0 +0
  Ride +4 (DEX)  +3 +1 +0
  Sense Motive +1 (WIS)  +1 +0 +0
  Stealth +5 (DEX)  +3 +0 +2
  Survival +1 (WIS)  +1 +0 +0
  Swim +3 (STR)  +3 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +2 (INT)  +2 +0 +0
  Handle Animal* +5 (CHA)  +3 +2 +0
  Knowledge: Engineering +2 (INT)  +2 +0 +0
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc
  Perform:Oratory +3 (CHA)  +3 +0 +0
  Profession:Soldier +1 (WIS)  +1 +0 +0

* only usable when trained (rank 1 and higher)
Skill Notes
Lem was born inside Wall Maria with blood-red eyes. He was an outcast for his strange features and bullied by everyone else. Something else he thought was strange was that he wasn’t growing as fast as everyone else. He began questioning his mother about this, and he never got a proper answer until he was 17. When he was 17, he began questioning again, and his mother gave in. On that day, he learned that his father was a demon from the 9th plane of hell. The only reason he appeared human is that he got incredibly lucky when it came to the genetic lottery. When he was 36, he thought, “fuck it,” and decided to join the Survey Corps. While on an expedition a good few years later, he saw an Ifrit being attacked by a titan. He went to go and help but his squad pulled him back. Flash forward a few years and Lem finds himself holed up outside Wall Rose.
Feats

Call Out: As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you. The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC.

Special Abilities

Darkvision 60 ft., Can cast Darkness 1/day as a spell-like ability, Pass For Human, Bully: +1 to Disarm and Steal checks, Fiendish Resistance, Resplendent Powers

Traits

Honorable, Calm, will not fight dishonorably no matter how necessary it may be.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Longsword +4 18-20/x2 Slashing/Piercing 1d8
Sword Cane +4 x2 Slashing/Piercing 1d6
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Breastplate +6 Medium -4 30 lbs. Max Dex +3

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

Ferren Background


1d20 Background
1A nasty fight left you scarred.
2You were seduced by a devil. Gain 1 Corruption.
3You spent a few years in the wilderness. Gain a random wilderness profession.
4You killed someone in cold blood. Gain 1 Corruption.
5You fell in love with a human and had a child.
6You were raised by priestesses of the Moon Maiden.
7You stumbled into a hidden kingdom and remained there for 1d6 years.
8Someone important to you died; the loss haunts you still.
9Some rotten child mistook you for a cat and took you home. You only just escaped with your life.
10You earned a living working in one of your professions.
11You traveled extensively. You can speak one additional language.
12Someone discovered your true nature and mistook you for a skinchanger. You left everything behind to start over somewhere else.
13You received an education. You know how to read the Common Tongue.
14You helped defend your community from a beastmen attack.
15You found a scroll containing an incantation of a rank 0 spell (chosen by the GM).
16You unmasked a killer or a cultist at large in your community.
17You created a lasting piece of art. Add artist to your list of professions.
18You found a potion (of the GM’s choice).
19Someone important owes you a big favor.
20You came into money. Start the game with 2d6 cp.

Created by

lriley014.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed