Zachariah Gregory Lemoore | CN | ||
Character Name | Alignment | ||
Shaman 6 | |||
Character Level | |||
Ghoul (Human) | M | ||
Race | Size | ||
Male | 20 | ||
Gender | Age | ||
6'3" / 190 cm | 205 lbs / 93 kg | ||
Height | Weight | ||
White | Red | ||
Hair | Eyes |
- | Marland |
Deity | Homeland |
True Silvered Throne / Lore | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +4 | +2 | CON +2 | +0 | +0 | +0 |
Reflex | +3 | +2 | DEX +1 | +0 | +0 | +0 |
Will | +8 | +5 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+3 | +4 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
14 | 10 | +4 | -1 | +1 | +0 | +0 |
Common
Elven
Undercommon
Dwarven
Vanaran
Germican
*
*
*
Invisibility (2)
Alter Self (2)
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +1 | (DEX) +1 | +0 | +0 | |
Bluff | +3 | (CHA) +2 | +1 | +0 | |
Climb | -1 | (STR) -1 | +0 | +0 | |
Diplomacy | +8 | (CHA) +2 | +3 | +3 | |
Disguise | +2 | (CHA) +2 | +0 | +0 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +1 | (DEX) +1 | +0 | +0 | |
Heal | +12 | (WIS) +3 | +6 | +3 | |
Intimidate | +2 | (CHA) +2 | +0 | +0 | |
Knowledge: Arcana | +9 | (INT) +2 | +4 | +3 | |
Knowledge: Dungeoneering | +9 | (INT) +2 | +3 | +4 | |
Knowledge: Local | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +7 | (INT) +2 | +2 | +3 | |
Perception | +3 | (WIS) +3 | +0 | +0 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | +8 | (WIS) +3 | +2 | +3 | |
Spellcraft* | +11 | (INT) +2 | +6 | +3 | |
Stealth | +1 | (DEX) +1 | +0 | +0 | |
Survival | +3 | (WIS) +3 | +0 | +0 | |
Swim | -1 | (STR) -1 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Handle Animal* | +4 | (CHA) +2 | +2 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +8 | (INT) +2 | +2 | +4 | |
Knowledge: History | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Nobility | +6 | (INT) +2 | +1 | +3 | |
Linguistics* | +14 | (INT) +2 | +6 | +6 | |
Profession: Scribe | +7 | (WIS) +3 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Weapon Finesse
Skill Focus (Linguistics)
Orator
Extra Hex (Arcane Enlightenment)
Monstrous Insight (6/day) (Su)
Healing Hex (Su)
Ward (Su)
Ritual Hex
Scarab of the Second Throne
Wandering Ritual
**Ghoul**
Darkvision 60 ft.
Immunities: Disease, death effects, paralysis, poison, sleep, stun, any effect that requires a fortitude save, ability drain, energy drain, nonlethal damage, fatigue, exhaustion.
Negative-Energy Affinity
Channel resistance: 2
+2 Natural armor
Remove Constitution, use Charisma for HP and any fortitude checks, that still apply (There are some that go through the immunity)
Added: Claws as well as a bite attack. Both are primary attacks, means both use the full BAB.
The claw attacks come with Paralysis, DC 13, (Elves are immune against that one) for 1d4+1 rounds
The bite attack comes with the paralysis AND a disease:
Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.
Anyone dropped by that becomes a ghoul.
Self-Taught Scholar
Scholar of Ruins
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Adamantine Spear +1 | +3 | {20}x3 | Piercing | Contact | None | 1d8+1-1 |
Unarmed | +4 | {20}x2 | Bludgeoning | Contact | None | 1d3-1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Mithril Chain Shirt | 4 | Light Armor | 0 | 20% | 10 lbs |
Orisons
Spirit Magic
Occult Grimoire (Ex)
Spirit (Lore) (Su)
All Simple Weapons
Light and Medium Armor
Hex
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.