Pact Of The Chalice
Whether you l
ove the strong drink or a strong chemical. You patron has deemed it fit for you to see some of their... Recipes
Prerequisites: Must be a Warlock
Benefit: General
Your patron grants you a chalice used in otherworldly rites. It might take the form of an iron cauldron, mirrored bowl, gilded grail, or another vessel appropriate to your patron's nature. By performing a 10-minute ritual, you may create a witch's brew in your chalice.
When consumed, a witch's brew has your choice of one of several effects. You choose the effect from the following list at the time of its creation. (See List Below)
Like a potion, a witch's brew takes an action to consume or administer to another character, and is used up completely after consumption. You can remove the witch's brew from your chalice and pour it into a container for easier travel. You can only have one witch's brew at a time; if you create another, the previous loses its potency.
There are two types of brews, extracts and elixirs. Extracts are powerful but can only be used once. Elixirs come in three shots. If you have a invocation, they could even can be different types. You can only brew one extract or 3 elixirs
After creating a witch's brew, you may not use this ability again until you take a long rest.
If you lose your chalice, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a long or short rest, and destroys the previous chalice. The chalice crumbles to dust when you die.
Extracts
- Smokey The drinker gains advantage on one type of ability check, decided at the time of brewing, for 1 hour.
- Filling The drinker regains 1 hit point, and is sustained for one day without food or water.
- Rich The drinker regains a number of hit points equal to 1d8 plus the number of warlock levels you possess.
- Hearty Gain temporary hit points equal 1d4 plus spell casting modifier till next short or long rest
- Emboldening The Dinker gains immunity on being charmed or frightened for the next 30 minutes. Cannot cure these statuses though
- Trusty The drinker gains advantage on saving throws for 1 hour.
- Calming The Drinker gains advantage on Perception, +3 to Passive Perception (1 hour)
- Bitter The drinker has disadvantage on all ability checks for the next 30 minutes (Has To Be Ingested)
- Sour The Drinker becomes irrationally angry for 20 minutes (Has to be Ingested)
Elixirs
- Fiery Gain advantage on next attack
- Smooth Gain 5 ft to movement +2 to initiative (10 minutes)
- Reliable The drinker is cured of one poison.
- Thick Can be used as a poison. Disadvantage on next attack (Con DC 15)
- Spiced Can be used as a poison. Afflicted creature takes 1d4 fire damage + spell casting modifier (Con save 10 + CHA modifier of Warlock)
Invocations Of The Chalice
Witch's Amixture
Prerequisite: Pact of the Chalice, 7th level
When you create a witch's brew, you can choose two options from the list of possible effects, rather than one. Both effects take place simultaneously when the witch's brew is consumed. You can also double the effect of one option
Warm Stomach, Steady Eyes
Prerequisite: Pact of the Chalice, 12th Level
Brews
Guiding You gain advantage on detecting illusions for the next 2 hours
Telling Gain +5 to insight
Beer Belly
Prerequisite: Pact of the Chalice, 5th Level
You can have different types of Elixirs
Normal: