Swampy | CG | ||
Character Name | Alignment | ||
Druid lvl 1 | |||
Character Level | |||
Batfolk | S | ||
Race | Size | ||
Male | 25 | ||
Gender | Age | ||
3’5 | 35 | ||
Height | Weight | ||
Black and brown | Orange | ||
Hair | Eyes |
- | Unknown |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +6 | +2 | CON +0 | +2 | +2 | +0 |
Reflex | +2 | +0 | DEX +2 | +0 | +0 | +0 |
Will | +2 | +0 | WIS +2 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+1 | +0 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
12 | 10 | +0 | +1 | +2 | -1 | +0 |
Common and batfolk
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +6 | (DEX) +2 | +1 | +3 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +2 | (STR) +1 | +0 | +1 | |
Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
Disable Device* | +4 | (DEX) +2 | +0 | +2 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +5 | (DEX) +2 | +0 | +3 | |
Fly | +6 | (DEX) +2 | +0 | +4 | |
Heal | +4 | (WIS) +2 | +0 | +2 | |
Intimidate | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +4 | (WIS) +2 | +0 | +2 | |
Ride | +8 | (DEX) +2 | +0 | +6 | |
Sense Motive | +4 | (WIS) +2 | +0 | +2 | |
Spellcraft* | +4 | (INT) +2 | +0 | +2 | |
Stealth | +9 | (DEX) +2 | +0 | +7 | |
Survival | +6 | (WIS) +2 | +0 | +4 | |
Swim | +2 | (STR) +1 | +0 | +1 | |
Use Magic Device* | +0 | (CHA) +0 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +4 | (INT) +2 | +0 | +2 | |
Handle Animal* | +4 | (CHA) +0 | +0 | +4 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Linguistics* | +4 | (INT) +2 | +0 | +2 | |
Sleight of Hand* | +5 | (DEX) +2 | +0 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Age. Bat folk mature more quickly than humans, reaching adulthood at 16, and living roughly 60 years.
Size. Bat folk are shorter than humans, standing 3-4 feet tall, and usually slimmer as well. Your size is Small.
Speed. Your base walking and flying speeds are 25 feet.
Flight. You have a flying speed equal to your current speed. You may remain aloft for up to 2 hours per day, all at once or in several shorter flights. You regain one hour of flying time when you complete a long rest. Bat folk cannot wear medium or heavy armor when flying, however.
Echolocation. You have Blindsight of 30 ft., though you lose this trait when you are Deafened.
Due to your heightened sense of hearing, you are vulnerable to thunder damage. You can also issue an ultrasonic screeching sound that only those of bat folk ancestry can hear.
Good Listeners. Bat folk value listening. You have advantage has advantage on Wisdom (Perception) checks that rely on hearing.
Social Awareness. Those who grow up in bat folk culture tend to develop a fine-tuned sense of social relations. You have proficiency in the Insight skill.
Magic of Night and Death. As a part of the religious practices of reverence for the cycles of life and death found in many bat folk communities, youth of those communities learn some simple magics. You know the spare the dying cantrip. When you reach 3rd level, you can cast the gentle repose spell once with this trait. When you reach 5th level, you can cast the darkness spell once with this trait, requiring no material components. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Wild magic surges
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Swamp staff (1D6) | + |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Natural armor |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.