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Swampy CG
Character Name Alignment
Druid lvl 1
Character Level
Batfolk S
Race Size
Male 25
Gender Age
3’5 35
Height Weight
Black and brown Orange
Hair Eyes
- Unknown
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
12 +1 N/A +1
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
10 +0 N/A +0
Int
Intelligence
15 +2 N/A +2
Wis
Wisdom
15 +2 N/A +2
Cha
Charisma
11 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
9
0
Darkness
Initiative
Dex
Modifier
+4
+2
+2
BAB
+0
ARMOUR CLASS
Total AC
Armour
Shield
Dex
38
+13
+0
+2
Size
Natural
Deflection
Misc
+0
+13
+0
+0
Touch
25
Flat Footed
36
Flat Footed + Touch
23
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +6 +2 CON +0 +2 +2 +0
Reflex +2 +0 DEX +2 +0 +0 +0
Will +2 +0 WIS +2 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+1 +0 +1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
12 10 +0 +1 +2 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
25
-
25
-
-
-
Languages

Common and batfolk

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
0:Create water/ detect magic/ stabilize 1: entangle/ summon natures ally 1/ calm animals
0
0
0
0
0
0
0
0
0
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +6 (DEX)  +2 +1 +3
  Bluff +0 (CHA)  +0 +0 +0
  Climb +2 (STR)  +1 +0 +1
  Diplomacy +0 (CHA)  +0 +0 +0
  Disable Device* +4 (DEX)  +2 +0 +2
  Disguise +0 (CHA)  +0 +0 +0
  Escape Artist +5 (DEX)  +2 +0 +3
  Fly +6 (DEX)  +2 +0 +4
  Heal +4 (WIS)  +2 +0 +2
  Intimidate +0 (CHA)  +0 +0 +0
  Knowledge: Arcana +2 (INT)  +2 +0 +0
  Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
  Knowledge: Local +2 (INT)  +2 +0 +0
  Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
  Perception +4 (WIS)  +2 +0 +2
  Ride +8 (DEX)  +2 +0 +6
  Sense Motive +4 (WIS)  +2 +0 +2
  Spellcraft* +4 (INT)  +2 +0 +2
  Stealth +9 (DEX)  +2 +0 +7
  Survival +6 (WIS)  +2 +0 +4
  Swim +2 (STR)  +1 +0 +1
  Use Magic Device* +0 (CHA)  +0 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +4 (INT)  +2 +0 +2
  Handle Animal* +4 (CHA)  +0 +0 +4
  Knowledge: Engineering +2 (INT)  +2 +0 +0
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
  Linguistics* +4 (INT)  +2 +0 +2
  Sleight of Hand* +5 (DEX)  +2 +0 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Age. Bat folk mature more quickly than humans, reaching adulthood at 16, and living roughly 60 years.

Size. Bat folk are shorter than humans, standing 3-4 feet tall, and usually slimmer as well. Your size is Small.

Speed. Your base walking and flying speeds are 25 feet.

Flight. You have a flying speed equal to your current speed. You may remain aloft for up to 2 hours per day, all at once or in several shorter flights. You regain one hour of flying time when you complete a long rest. Bat folk cannot wear medium or heavy armor when flying, however.

Echolocation. You have Blindsight of 30 ft., though you lose this trait when you are Deafened.

Due to your heightened sense of hearing, you are vulnerable to thunder damage. You can also issue an ultrasonic screeching sound that only those of bat folk ancestry can hear.

Special Abilities

Good Listeners. Bat folk value listening. You have advantage has advantage on Wisdom (Perception) checks that rely on hearing.

Social Awareness. Those who grow up in bat folk culture tend to develop a fine-tuned sense of social relations. You have proficiency in the Insight skill.

Magic of Night and Death. As a part of the religious practices of reverence for the cycles of life and death found in many bat folk communities, youth of those communities learn some simple magics. You know the spare the dying cantrip. When you reach 3rd level, you can cast the gentle repose spell once with this trait. When you reach 5th level, you can cast the darkness spell once with this trait, requiring no material components. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Traits

Wild magic surges

WEAPONS
Name AB Critical Type Range Ammo Dmg
Swamp staff (1D6) +
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Natural armor

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Austin.aaron.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed