Minji Shadowstar | Not defined | ||
Character Name | Alignment | ||
Magus (Lifer) 5 | |||
Character Level | |||
Goblin | Small | ||
Race | Size | ||
Not defined | 20 | ||
Gender | Age | ||
2'5"-3'6"(73-106 cm) | 37-50lb (16.5-22kg) | ||
Height | Weight | ||
Your Choice | Your Choice | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +10 | +4 | CON +6 | +0 | +0 | +0 |
Reflex | +4 | +1 | DEX +3 | +0 | +0 | +0 |
Will | +3 | +4 | WIS -1 | +0 | +0 | +0 |
A failed save vs any fear effect acts like a Rage spell for the duration of the fear
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+7 | +3 | +1 | +0 | +3 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
20 | 10 | +3 | +1 | +3 | +0 | +3 |
Elfin, Elven, Goblin, Orc
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +3 | (DEX) +3 | +0 | +0 | |
Bluff | +2 | (CHA) +2 | +0 | +0 | |
Climb | +1 | (STR) +1 | +0 | +0 | |
Diplomacy | +2 | (CHA) +2 | +0 | +0 | |
Disguise | +2 | (CHA) +2 | +0 | +0 | |
Escape Artist | +3 | (DEX) +3 | +0 | +0 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | -1 | (WIS) -1 | +0 | +0 | |
Intimidate | +6 | (CHA) +2 | +1 | +3 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | -1 | (WIS) -1 | +0 | +0 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | -1 | (WIS) -1 | +0 | +0 | |
Spellcraft* | +8 | (INT) +2 | +3 | +3 | |
Stealth | +9 | (DEX) +3 | +3 | +3 | |
Survival | -1 | (WIS) -1 | +0 | +0 | |
Swim | +1 | (STR) +1 | +0 | +0 | |
Use Magic Device* | +8 | (CHA) +2 | +3 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Combat Casting
Deadly Aim
Eschew Materials
Helmcast
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Engine Endurance (Su) Use arcane reservoir to endure a longer time at the helm
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Helmcast Cast a spell while attached to the engine, double levels
Lifer Arcane Pool +1 (4/day) (Su) Infuse own power into a siege weapon, granting enhancement bonus or selected item powers.
Natural Pilot the goblin lifer adds his full caster level (instead of 2/3) when determining the tactical rating of the death engine he is piloting.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
+2 Ngombe Ngulu | +7 | {18-20}x3 | Slashing | Contact | None | 1d8+3 |
Mwk Goblin Iklwa | +6 | {19-20} | Slashing/Piercing/Bludgeoning | 3 m {10 ft) | None | 1d4+1 |
Mwk Light Crossbow | +8 | {19-20} | Piercing | 24 m (80 ft) | 20 bamboo shafted quarrels | 1d6 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
+1 Lamellar | +5 | Light | -1 | 0% | 2.8 kg (6.25 lb) | None |
The statblocks of your Weapons, armor and other important/magical equipment
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d6 | 1d8 | P | 19-20/x2 | 80 ft |
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d8 | 1d10 | Slashing | 18-20/x3 | melee |
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d4 or 1d4/1d4 | 1d6 or 1d6/1d6 | Slashing/Piercing/Bludgeoning | 19-20/x2 | 10 ft |
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
4 | 3 | -2 | 20% | 30 ft. | 20 ft. |
This is a standard, button-up (elven) or zippered (orcish) jumpsuit of one piece jacket and trousers tied or elasticed at the wrists and ankles. It includes a pair of soft leather gloves and boots and a belt with 2 utility pouches on it.
These are the heavy steel toed and shanked boots that are issued to every Fomorian soldier. As a weapon they deliver 1d6 damage and are considered to be armed or unarmed whichever is more advantageous. In other words, a kick counts as armed for purposes of AoO but unarmed for a monk's flurry of blows. All Fomorian soldiers treat orcish warboots as a martial weapon for purposes of proficiency, all others treat them as exotic.
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.
A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.
Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long.
This vial contains 1 ounce of ink. Ink in colors other than black costs twice as much.
This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.
This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.
This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. It can hold enough stew to feed one hungry human for one meal.
This 18 meter (50-foot) length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check.
Most soap is made from animal fat and lye derived from ashes. You can use this thick block of soap to scrub clothes, pots, linens, adventurers, or anything else that might be dirty. A bar of soap has approximately 50 uses.
The listed price is for a day’s worth of food. This bland food is usually some kind of hard tack, jerky, and dried fruit, though the contents vary from region to region and the race of those creating it. As long as it stays dry, it can go for months without spoiling.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.