Hela Losaver | N/N | ||
Character Name | Alignment | ||
Magus 5 , Malefactor 5 | |||
Character Level | |||
Tiefling | M | ||
Race | Size | ||
Female | 30 | ||
Gender | Age | ||
5ft 9" | 140lbs | ||
Height | Weight | ||
Black | Green | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +5 | +4 | CON +1 | +0 | +0 | +0 |
Reflex | +9 | +4 | DEX +5 | +0 | +0 | +0 |
Will | +7 | +4 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+7 | +6/1 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
22 | 10 | +6/1 | +1 | +5 | +0 | +0 |
Common,
Infernal,
Draconic,
Abyssal,
Elven,
Dwarven,
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +11 | (DEX) +5 | +3 | +3 | |
Bluff | +5 | (CHA) +1 | +1 | +3 | |
Climb | +3 | (STR) +1 | +-1 | +3 | |
Diplomacy | +1 | (CHA) +1 | +0 | +0 | |
Disguise | +13 | (CHA) +1 | +9 | +3 | |
Escape Artist | +8 | (DEX) +5 | +3 | +0 | |
Fly | +9 | (DEX) +5 | +1 | +3 | |
Heal | +4 | (WIS) +3 | +1 | +0 | |
Intimidate | +9 | (CHA) +1 | +8 | +0 | |
Knowledge: Arcana | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Dungeoneering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Local | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nature | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Planes | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Religion | +4 | (INT) +4 | +0 | +0 | |
Perception | +8 | (WIS) +3 | +5 | +0 | |
Ride | +9 | (DEX) +5 | +1 | +3 | |
Sense Motive | +10 | (WIS) +3 | +4 | +3 | |
Spellcraft* | +15 | (INT) +4 | +8 | +3 | |
Stealth | +13 | (DEX) +5 | +5 | +3 | |
Survival | +8 | (WIS) +3 | +5 | +0 | |
Swim | +5 | (STR) +1 | +1 | +3 | |
Use Magic Device* | +12 | (CHA) +1 | +8 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Engineering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Geography | +4 | (INT) +4 | +0 | +0 | |
Knowledge: History | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nobility | +4 | (INT) +4 | +0 | +0 | |
Sleight of Hand* | +10 | (DEX) +5 | +5 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Improved Initiative,
Weapon finesse,
Combat Casting,
Fiendish Facade,
Accursed (Story),
Spell-like ability:(*see below),
Darkvision,
Prehensile Tail (*see below),
Fiendish Resistance (*see below),
Magus arcana:
1) Accurate Strike,
2) Arcane Accuracy,
3) Arcane Focus (Su),
*Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Type: Tieflings are outsiders with the native subtype.
*Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
*Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Kiss of Death
Hela can kill a grappled, helpless, or willing target with a long, passionate kiss. The target must succeed at a DC 17 Fortitude save or take 5d6 points of damage. Any creature damaged by the same Kiss of Death for three consecutive rounds instantly dies, regardless of how many hit points it has remaining. Creatures of the old age category take a –2 penalty on saving throws to resist this ability, while those in the venerable age category take a –4 penalty. This is a death effect. The save DCs are Charisma-based.
Outcast’s Intuition -
You are able to sense the motives of others and use that sense to bolster your magic against dispelling.
Benefits: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Child of the Streets -
You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person.
Benefits: You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
+1 Agile Light Mace | +12 | x2 | Bludgeoning | Melee | 0 | 1d6+5 |
+1 Dagger | +12 | (19-20) x2 | Piercing or Slashing | Melee | 0 | 1d4+1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Comfort Spider-Silk Bodysuit | +3 | Light | 0 | 10% | 4 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.