Species | Gnoll |
Subspecies | Savage |
Size | Medium |
Type | Humanoid (Chaotic, Gnoll) |
Hit Dice | 2d8+6 (47 hp) |
Speed | 40 ft. |
Abilities | Str 19, Dex 10, Con 17, Int 2, Wis 11, Cha 8 |
Special Qualities | Acid Resistance 10, Afflicted, Darkvision 90', DR 5/magic, Immunities ( immunity to disease, exhaustion, fatigue, mind effects, and stunning |
Environment | Warm Plains |
Organization | Solitary, pair, hunting party (2-5 plus 1-2 hyenas), band (10-100 plus 1 3rd level Sergeant per 20 adults plus 1 leader of 4th-6th level plus 5-8 hyenas) or tribe (20-200 plus 1 3rd level sergeant per 20 adults plus 1 or 2 lieutenants of 4th or 5th level plus 1 leader of 6th-8th level plus 7-12 hyenas underground lairs also have 1-3 trolls) |
Treasure | Leather Armor, Heavy Steel Shield, Battleaxe, Shortbow |
Alignment | CE |
Advancement | By character class |
Level Adjustment | +1 |
Skills |
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Disguise -5, Diplomacy -5, Escape Artist +4, Intimidate +3, Perception +6 |
Feats |
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Power Attack |
Combat | |
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Initiative | +0 |
Armor Class (AC) | 12 (15) [+1 base, +2 shield] |
Base Attack | +5%/+25% [+4] |
Full Attack | Battleaxe +25% [+4] OR Shortbow +5% OR Bite +25% [+4] (max Large) |
Space/Reach | 5ft./5ft. |
Special Attacks | Death Throes, Savage Fever |
Saves | Fort +6, Ref +0, Will +0 |
Description |
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Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template. Death Throes (Su): When a savage gnoll dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage gnoll can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage gnoll’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage gnoll takes... 1st Level Spell +75%, Acid Crit - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage gnoll’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute. Savage Fever (Su): Bite - injury; save Fort DC 14; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey. |