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Arim Drosil CN
Character Name Alignment
Unchained Rogue (Knife Master and Scout) 7
Character Level
Fetchling M
Race Size
Male 30
Gender Age
5'9" 100
Height Weight
White Green (pupilless, glow green)
Hair Eyes
Robin
Player
Tahtiel, The Wanderer Nionsea
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
14 +2 N/A +2
Dex
Dexterity
21 +5 N/A +5
Con
Constitution
15 +2 N/A +2
Int
Intelligence
15 +2 N/A +2
Wis
Wisdom
13 +1 N/A +1
Cha
Charisma
17 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
56
5 cold, 5 electric
0
Initiative
Dex
Modifier
+12
+5
+7
BAB
+5
ARMOUR CLASS
Total AC
Armour
Shield
Dex
19
+4
+0
+5
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
15
Flat Footed
14
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +4 +2 CON +2 +0 +0 +0
Reflex +10 +5 DEX +5 +0 +0 +0
Will +4 +2 WIS +1 +0 +1 +0
Saving Throw Notes

+1 to reflex to avoid traps

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+7 +5 +2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
22 10 +5 +2 +5 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Draconic, Shae, Ignan

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
Mage handVanish
0
0
0
0
0
0
0
0
0
Spell List

Mage Hand, Vanish

Spellcasting Notes

Weapon notes:
attack rolls for +1 daggers:
With TWF: 1d20 + 5 + 1 + - 2 + 3 = 1d20+7 primary and offhand (+2 when flanking)
Without TWF: 1d20 + 5 + 1 + 3 = 1d20+9 (+2 when flanking)

Damage rolls:
1d4+5 (if sneak attack +4d8)

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +18 (DEX)  +5 +7 +6
Bluff +13 (CHA)  +3 +4 +6
Climb +12 (STR)  +2 +4 +6
Diplomacy +12 (CHA)  +3 +3 +6
Disable Device* +16 (DEX)  +5 +5 +6
Disguise +10 (CHA)  +3 +1 +6
Escape Artist +12 (DEX)  +5 +1 +6
  Fly +5 (DEX)  +5 +0 +0
  Heal +1 (WIS)  +1 +0 +0
Intimidate +10 (CHA)  +3 +1 +6
  Knowledge: Arcana +3 (INT)  +2 +1 +0
Knowledge: Dungeoneering +9 (INT)  +2 +1 +6
Knowledge: Local +9 (INT)  +2 +1 +6
  Knowledge: Nature +3 (INT)  +2 +1 +0
  Knowledge: Planes +7 (INT)  +2 +3 +2
  Knowledge: Religion +4 (INT)  +2 +2 +0
Perception +14 (WIS)  +1 +7 +6
  Ride +5 (DEX)  +5 +0 +0
Sense Motive +12 (WIS)  +1 +5 +6
  Spellcraft* +3 (INT)  +2 +1 +0
Stealth +22 (DEX)  +5 +7 +10
  Survival +1 (WIS)  +1 +0 +0
Swim +9 (STR)  +2 +1 +6
Use Magic Device* +12 (CHA)  +3 +3 +6
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +12 (INT)  +2 +4 +6
  Knowledge: Engineering +3 (INT)  +2 +1 +0
  Knowledge: Geography +3 (INT)  +2 +1 +0
  Knowledge: History +3 (INT)  +2 +1 +0
  Knowledge: Nobility +3 (INT)  +2 +1 +0
Linguistics* +9 (INT)  +2 +1 +6
Sleight of Hand* +16 (DEX)  +5 +5 +6
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Free feat: Weapon Finesse (dex on attack rolls with light weapon,rapier.../dex on damage rolls with a dagger)
Level 1: Two Weapon Fighting (total mods from this feat when wielding two daggers: -2 primary hand, -2 offhand on attack rolls)
Level 3: Extra Rogue Talent - Shadow Duplicate
Level 5: Weapon focus (dagger)
Level 7: Bookish rogue

Special Abilities

Rogue:
Sneak Attack +3d8 (d4 with NOT a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger)

Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

Evasion (succeed at Reflex saving throw against attack that normally deals half damage on a successful save, instead take no damage)

Rogue Talent (Minor Magic - Mage Hand)

Blade Sense: At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.

Debilitating Injury (if hit sneak attack, cause one of: -2 AC (-4 for attacks from the rogue), -2 to attack (-4 against the rogue), reduce speed to 1/2 + no 5 foot step. Penalties do not stack, but additional attacks can extend by 1 round)

Scout's Charge (Charge deals sneak attack damage as if the target is flat footed. foes with uncanny dodge are immune to this ability)

Rogue Talent (Major Magic - Vanish)

Rogue Talent: Bleeding Attack

Rogues Edge (Acrobatics)

Racial abilities:
Darkvision: Fetchlings can see in the dark up to 60 feet

Low-Light Vision: Fetchlings can see twice as far as humans in conditions of dim light

Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks

Shadow Blending: Attacks against a Fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance

Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5

Spell-Like Abilities: A Fetchling can use Disguise Self once per day as a spell-like ability. He can assume the form of any humanoid creature using this spell-like ability. When a Fetchling reaches character 9th level in any combination of classes, he gains Shadow Walk (self only) as a spell-like ability usable once per day, and at 13th level, he gains Plane Shift (self only, to the Shadow Plane or the Material Plane only) usable once per day. A Fetchling’s caster level for these abilities is equal to his character level

Traits

Reactionary +2 init,
Indomitable Faith +1 will save

WEAPONS
Name AB Critical Type Range Ammo Dmg
Dagger +1 {19-20}x2 Piercing or Slashing Contact None 1d4
Dagger +1 {19-20}x2 Piercing or Slashing Contact None 1d4
Dagger +0 {19-20}x2 Piercing or Slashing Contact None 1d4
Hand Crossbow +0 {19-20}x2 Piercing 30 feet Bolts 1d4
Composite Shortbow (2 str mod allowed) +0 {20}x3 Piercing 60 feet Arrows 1d6
Sap +0 {20}x2 bludgeoning Contact None 1d6
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Mithral Shirt +4 Light 0 10% 10lbs max dex +6
Electric Armor 30lbs
Class Features

2 uses of shadow duplicate per day
3 uses of major magic per day
3 uses of minor magic per day

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

[block: Planesmaster specialization:   Planesmasters may apply their Specialization bonus to Fortitude saves made to resist the environmental effects of another plane. Additionally they may apply their Specialization bonus to the following skill checks:   Perception checks made to notice interplanar portals Spellcraft checks made to identify interplanar portals Knowledge checks made to identify a creature's or object's plane of origin]

Statblocks for your spells.

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Characters

This is the description for the table. You can put BBCode in here and also within the table data (see example further down the page)


NameBobBettyBillBerthaBenBrenda
Level425613
Flight Skill182335572721
WeaponLaser PistolSelf DefenseLaser PistolTaser KnucklesPocket KnifePoisoned Chocolate Brownies
[block: 795 gp Acid x2 Crossbow bolts Arrows Potion of cure light wounds x4 Potion of Cure moderate wounds x2 Bedroll Trail Rations]

Created by

rfmas3.

System

Pathfinder 1e

Statblock Type

Character Sheet

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