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Circle of Myths: Stonewing


Hit Points

Hit Dice: d8 per Circle of Myths: Stonewing level
Hit Points at first Level: See Druid
Hit Points at Higher Levels: See Druid

Proficiences

Armor: See Druid
Weapons: See Druid
Tools: See Druid
Saving Throws: See Druid
Skills: See Druid

Class Features

Druids of the Circle of Myth join this circle by bonding with a Mythic Beast of extraordinary power, becoming a Mythic Vessel for this creature. They then gain access to abilities for their wild shape that would be otherwise unreachable.

Forging a Mythic Bond


    When you encounter a Mythic Beast there is a chance that you can form a Mythic Bond with it. Either by helping them, doing them a favour, enchanting them, or some other means this great creature has decided to bestow some of its power to you via your Wild Shape and connection to the natural world.     At 2nd level choose your Mythic Beast. Either one that you have met and dealt with previously or one that you are just encountering. This Beast is the baseline for your abilities going forward and shapes the forms you can take.     You may encounter other Mythic Beasts with which you want to forge a Mythic Bond. The ritual to forge a Mythic Bond with a new Mythic Beast takes 10 minutes and may have some specifics depending on the beast. You must be considered friendly by this creature and as long as you are compatible with this creature you will gain access to its power while you have that specific Mythic Bond active.    

Switching Mythic Bonds


    You may have bonds to more than one Mythic Beast however you cannot have more than one active at a time. During a short rest, you may switch your active Mythic Bond to that of another you have forged. This gives you access to that Beasts moves and forms until you decide to change it again.

Stonewing


Avatar Form


  Starting at 2nd level, your Mythic Bond grants you the ability to transform into an avatar of your Mythic Beast using Wild Shape. This avatar does not have the full abilities or stats of the Mythic Beast but does not need to follow challenge rating limitations or movement limitations. For instance if your Mythic Beast has a swimming, flying, or climbing speed you can still transform into that Beast and utilize those movement speeds.   Stonewing: Avatar Form

Beast Moves


  Starting at 2nd level, you can wild shape using your bonus action instead of your action. Additionally, your Mythic Bond allows you to empower yourself and others. While transformed by Wild Shape you can expend charges of your wild shape to use a beast move from your beasts move list. Wisdom is your spell casting modifier for this. If you do not have any charges left you can choose to use the energy in your current form to power the beast move. If you do this then you revert back to your natural form at the end of your turn.   Your spell save DC is based on which form you are taking of the Mythic Beast.
1)
  • Air Wave 1st-level Conjuration: 1 use of Wild Shape
  • Casting time: 1 action
  • Range: 30ft.
  • Components: V
  • Duration: Instantaneous
  • With a swing of your claws, you attack a target within range with a wave of cutting air. Make a melee weapon attack against the target as if you were adjacent to it. Your attack deals an additional 1d6 damage. Attacks made with this spell deal slashing damage. The creature affected by this spell must make a Strength save or else they are pushed 30 ft. backwards.
      2)  
  • Shield of Honor 2nd-level abjuration: 2 uses of Wild Shape
  • Casting time: 1 action
  • Range: 20ft radius from Self
  • Components: V
  • Duration: Instantaneous
  • You shout loudly in the area to inspire and terrify your allies. Each ally within range and yourself gain your druid level plus your strength modifier in your current form in temporary hit points.
    3)  
  • Air Shield 2nd-level abjuration: 2 uses of Wild Shape
  • Casting time: 1 reaction
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • A barrier of extremely fast wind surrounds you and protects you. Until the start of your next turn, you have a +5 bonus to AC, and you take no damage from ranged attacks and magic missile. If a melee attack misses you, the attacker must make a Constitution saving throw, or be pushed 15 feet to the direction opposite of it's attack.
        4)  
  • Lightning Rush 5th level Evocation: 3 uses of Wild Shape
  • Casting Time: 1 Reaction
  • Range: 60 ft.
  • Components: V S
  • Duration: Instantaneous
  • Like a bolt of lightning, you rush in and impose yourself between an attack and its target. You teleport to within 5 feet of the triggering creature. The creature must then make a Dexterity saving throw. On a failed saving throw, the creature takes 5d10 lightning damage, the attacking creature is pushed 15ft away, and the damage for the creature’s attack is reduced to 0. On a successful saving throw, the attacking creature takes half as much damage and you take the damage from the attack instead.
   

Extra Wild Shape

 
At 5th level the bond between you and your Mythic Beast deepens, expanding the raw primal power that you can access. You now have three uses of Wild Shape. At 13th level, you gain another use of wild shape, giving you a total of four uses.    

Mythic Radiance


  At 6th level, you can imbue your Wild Shape with the power of this Mythic Beast. You can use this feature only at the instance you are transformed by Wild Shape, by expending an additional wild shape to transform, and by using an action to transform instead of a bonus action.   Each creature of your choice within 30 feet of you gains one of the following benefits for 1 minute;
  • +2 to their AC.
  • A flight speed of 30ft.
  • An extra 1d6 of damage on their attacks during this time, the type of which is bludgeoning.
  • The damage increases by 1d6 when you reach 11th level (2d6 total), and 17th level (3d6 total). Once you use this feature you can't use it again until you finish a long rest.
   

Mythic Form


  At 10th level you can expend two uses of Wild Shape at the same time to transform into the Mythic Form of your Mythic Beast, tapping into more of your Mythic Beasts powers and abilities. At 14th level the Mythic Form of your Mythic Beast gets closer to its Legendary Form. You may use one Beast Move without expending charges of wild shape. Once you use this feature you can't use it again until you finish a short or long rest.   Stonewing: Mythic Form

Legendary Form


  At 14th level you learn to use this Mythic Beasts true Legendary Form. While transformed as the Mythic Form of your beast you can spend an action to transform into the Legendary Form for 1 minute. While transformed you can use any of your Mythic Beasts abilities, senses, Beast Moves, or spells. Beast Moves do not require charges of wild shape to use in Legendary Form. After 1 minute, or if you choose to end the transformation, you revert back to your normal form. Once you use this feature you can't use it again until you finish a long rest.   Stonewing: Legendary Form


Starting Equipment

See Druid


Spellcasting

See Druid


Created by

Nuactna.

Statblock Type

Class Features

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