ChaoGuiLian (Ghostface) | CN | ||
Character Name | Alignment | ||
Bard 6 | |||
Character Level | |||
Vanaran | Medium | ||
Race | Size | ||
Male | 22 | ||
Gender | Age | ||
5'6 | 140lbs | ||
Height | Weight | ||
Black/White | Brown | ||
Hair | Eyes |
Marekatt | |
Player | |
Ragdya | Vanara |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +5 | +2 | CON +2 | +1 | +0 | +0 |
Reflex | +10 | +5 | DEX +4 | +1 | +0 | +0 |
Will | +6 | +5 | WIS +0 | +1 | +0 | +0 |
+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 | +4 | +2 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
20 | 10 | +4 | +2 | +4 | +0 | +0 |
Common, Vanaran, Celestial, Sylvan,
0: Dancing Lights, Detect Magic, Ghost Sound, Haunted Fey Aspect, Open/Close, Prestidigitation
1: Cure Light Wounds, Enhance Water, Feather Fall, Unnatural Lust,
2: Invisibility, Sound Burst, Detect Thoughts, Blindness/Deafness
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +10 | (DEX) +4 | +3 | +3 | |
Bluff | +9 | (CHA) +3 | +3 | +3 | |
Climb | +14 | (STR) +2 | +1 | +11 | |
Diplomacy | +9 | (CHA) +3 | +3 | +3 | |
Disguise | +3 | (CHA) +3 | +0 | +0 | |
Escape Artist | +4 | (DEX) +4 | +0 | +0 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +0 | (WIS) +0 | +0 | +0 | |
Intimidate | +3 | (CHA) +3 | +0 | +0 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Local | +7 | (INT) +2 | +2 | +3 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +9 | (INT) +2 | +4 | +3 | |
Perception | +6 | (WIS) +0 | +3 | +3 | |
Ride | +4 | (DEX) +4 | +0 | +0 | |
Sense Motive | +5 | (WIS) +0 | +2 | +3 | |
Spellcraft* | +10 | (INT) +2 | +5 | +3 | |
Stealth | +4 | (DEX) +4 | +0 | +0 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +2 | (STR) +2 | +0 | +0 | |
Use Magic Device* | +10 | (CHA) +3 | +4 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +6 | (INT) +2 | +1 | +3 | |
Knowledge: History | +8 | (INT) +2 | +3 | +3 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Perform: Percussion | +12 | (CHA) +3 | +6 | +3 | |
Perform: Sing | +12 | (CHA) +3 | +6 | +3 | |
Perform: Oratory | +12 | (CHA) +3 | +6 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Eschew Materials, Catch Off-Guard, Chair Breaker
Low-Light Vision, Prehensile Tail,
Maestro Of Society, Inspired
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Nasty Whip | +7 | 20*2 | slashing | 15ft | - | 1d3+3 |
When you attack a target with an improvised weapon, you can give that weapon the broken condition to deal 1d4 points of additional damage on that attack.
Additionally, you gain a +4 bonus on the roll to confirm a critical hit with this attack. If you confirm the crit, the extra damage granted by this feat is also multiplied and the improvised weapon is destroyed.
Bardic Knowledge (Ex), Bardic Performance 18 rounds: Countersong (Su), Distraction (Su), Fascinate (Su), Inspire Courage (Su) +2, Inspire Competence (Su) +2, Versatile Performance (Ex), Well-Versed (Ex), Lore Master (Ex)
2 waterskins of strong mushroom liquor by duergar destillery, Drums, Fine Duergar combs; Cloak of Resistance +1,
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Opens or closes small or light things.
Transform water into an alcoholic beverage
Cures Light Wounds
become invisible
Statblocks for your Trinkets, businesses, building, castles, empires.