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viga CN
Character Name Alignment
mesmerist (umbral enigma) 12
Character Level
human M
Race Size
female -
Gender Age
- -
Height Weight
- -
Hair Eyes
james
Player
- -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
24 +7 N/A +7
Dex
Dexterity
24 +7 N/A +7
Con
Constitution
16 +3 N/A +3
Int
Intelligence
12 +1 N/A +1
Wis
Wisdom
14 +2 N/A +2
Cha
Charisma
35 +12 N/A +12
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
135
10 magic
21
Initiative
Dex
Modifier
+11
+7
+4
BAB
+9
ARMOUR CLASS
Total AC
Armour
Shield
Dex
29
+8
+0
+7
Size
Natural
Deflection
Misc
+0
+3
+1
+0
Touch
21
Flat Footed
22
Flat Footed + Touch
14
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +13 +4 CON +3 +4 +2 +0
Reflex +22 +9 DEX +7 +4 +2 +0
Will +17 +9 WIS +2 +4 +2 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+18 +9 +7 +0 +2
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
35 10 +9 +7 +7 +0 +2
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
6
6
5
5
4
2
0
0
0
Per Day
9999
4
4
3
2
0
0
0
0
Bonus
-
3
3
3
2
2
0
0
0
DC
24
25
26
27
28
29
0
0
Spell List

0: detect magic, read magic, open/close, Prestidigitation, Ghost Sound, Lullaby
1: Doom, Hideous Laughter, Color Spray, Forbid Action, Mental Block, Sleep
2: mirror image, Haunting Mists, Oppressive Boredom, Touch of Idiocy, Shamefully Overdressed
3:Bestow Curse, Crushing Despair, Vampiric Touch, Horrific Doubles, Oneiric Horror, Greater
4:Dimension Door, Synapse Overload, Shocking Image, Phantasmal Killer
5:Cloak of Dreams, Mind Fog

Spellcasting Notes

add 2 to all rolls including damage

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +9 (DEX)  +7 +0 +2
Bluff +29 (CHA)  +12 +12 +5
  Climb +10 (STR)  +7 +1 +2
Diplomacy +29 (CHA)  +12 +12 +5
Disguise +27 (CHA)  +12 +10 +5
Escape Artist +9 (DEX)  +7 +0 +2
  Fly +9 (DEX)  +7 +0 +2
  Heal +4 (WIS)  +2 +0 +2
Intimidate +14 (CHA)  +12 +0 +2
Knowledge: Arcana +3 (INT)  +1 +0 +2
Knowledge: Dungeoneering +10 (INT)  +1 +4 +5
Knowledge: Local +10 (INT)  +1 +4 +5
  Knowledge: Nature +3 (INT)  +1 +0 +2
  Knowledge: Planes +3 (INT)  +1 +0 +2
Knowledge: Religion +3 (INT)  +1 +0 +2
Perception +19 (WIS)  +2 +12 +5
  Ride +9 (DEX)  +7 +0 +2
Sense Motive +4 (WIS)  +2 +0 +2
Stealth +27 (DEX)  +7 +12 +8
  Survival +4 (WIS)  +2 +0 +2
  Swim +10 (STR)  +7 +1 +2
Use Magic Device* +29 (CHA)  +12 +12 +5
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +3 (INT)  +1 +0 +2
  Knowledge: Engineering +3 (INT)  +1 +0 +2
  Knowledge: Geography +3 (INT)  +1 +0 +2
Knowledge: History +3 (INT)  +1 +0 +2
Knowledge: Nobility +10 (INT)  +1 +4 +5
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

catch of guard, weapon proficiency (earthbreaker), Shikigami Style, Shikigami mimicry, Shikigami Manipulation, vital strike, improved vital strike,

Special Abilities

immune fire,cold, resist electricity 15, Fire Absorption (Su), Incorporeal Step (Su), Shadow Blend (Su), Spell Resistance (Ex)

Traits

Reactionary, Surprise Weapon, templates: shadow, shadowfire elemental, advanced

WEAPONS
Name AB Critical Type Range Ammo Dmg
sledge +22,17 x3 blunt contact N.A 6d6+2d6+16
sledge vital +22 x3 blunt contact N.A 18d6+2d6+16
ioun torch +17,12 x2 piercing thrown 10ft 3d6+2d6+12
ioun torch vital +17 x2 piercing thrown 10ft 9d6+2d6+12
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
chain shirt+45light010 %12.5 mithril
Arms & Equipment

+4 mithril chain shirt
headband of charisma +6
ring of protection +1
amulet of nat armor +1
(+4)sledge (permeant dancing lights CL 16)
cloak of resistance +4
belt of physical might +4
wand of enlarge person
ioun torch (permeant continual flame cl 13) x10
snapleaf x7

Class Features

mesmerist tricks: Mesmeric Mirror, Astounding Avoidance, Slip Bonds, Avian Escape

bold stare: Psychic Inception, Sluggishness, Timidity

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Read Magic

You can decipher magical inscriptions on objects


divination \ \

Casting time: 1 standard action
Range: Personal
Duration: 10 min / level

Description

You can decipher magical inscriptions on objects – books, scrolls, weapons, and the like – that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).   Read magic can be made permanent with a permanency spell.
PFRPG Core

Open/Close

Opens or closes small or light things.


Transmutation \ \
0-level
Save: Will negates (Object)
SR: yes (object)

Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Targets: Object weighing up to 30 lbs., or a portal that can be opened or closed
Componenent: V, S, F (A brass key)

Description

You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less. Thus, doors, chests, and similar objects sized for enormous creatures may be beyond this spell’s ability to affect.
SRD

Prestidigitation


universal \ \

Casting time: 1 standard action
Range: 10 ft.
Duration: 1 hour

Description

Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.
SRD

Ghost Sound

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.


illusion \ (figment) \
bard 0, magus 0, psychic 0, sorcerer/wizard 0-level
Save: Will disbelief
SR: no

Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Effect: illusory sounds
Componenent: V, S, M (a bit of wool or a small lump of wax)

Description

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.   The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.   Ghost sound can enhance the effectiveness of a silent image spell.   Ghost sound can be made permanent with a permanency spell.   Can this create intelligible speech? Making something that sounds like speech, and actually making intelligible speech are two different things. Ghost sound can sound like people talking, but anyone listening can’t make out what the “people” are saying. After all, it is a cantrip, and shouldn’t be as good as ventriloquism (which is a higher-level spell).

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

jarthur.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed