Masha, the Mouse | CN | ||
Character Name | Alignment | ||
Ranger 8 | |||
Character Level | |||
Mousefolk | T | ||
Race | Size | ||
Femail | 14 | ||
Gender | Age | ||
1'9" | 10 lbs | ||
Height | Weight | ||
White bob | Keen and cloudy blue | ||
Hair | Eyes |
Masha Medov | |
Player | |
Souris, the Mouse Goddess of Hiding Places | Copper Town |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +6 | +6 | CON +0 | +0 | +0 | +0 |
Reflex | +11 | +6 | DEX +5 | +0 | +0 | +0 |
Will | +6 | +2 | WIS +4 | +0 | +0 | +0 |
+2 vs fear effects
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | DEX | Size | Misc | |
+11 | +8 | +5 | -2 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
31 | 10 | +8 | +0 | +5 | +2 | +6 |
Common, Goblin, Undercommon
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +10 | (DEX) +5 | +5 | +0 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +16 | (STR) -1 | +7 | +10 | |
Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
Disable Device* | +50 | (DEX) +5 | +8 | +37 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +13 | (DEX) +5 | +8 | +0 | |
Fly | +9 | (DEX) +5 | +0 | +4 | |
Heal | +4 | (WIS) +4 | +0 | +0 | |
Intimidate | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +15 | (WIS) +4 | +6 | +5 | |
Ride | +5 | (DEX) +5 | +0 | +0 | |
Sense Motive | +5 | (WIS) +4 | +1 | +0 | |
Stealth | +24 | (DEX) +5 | +8 | +11 | |
Survival | +8 | (WIS) +4 | +1 | +3 | |
Swim | +3 | (STR) -1 | +1 | +3 | |
Use Magic Device* | +3 | (CHA) +0 | +1 | +2 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Craft: Alchemy | +8 | (INT) +2 | +1 | +5 | |
Craft: Traps | +10 | (INT) +2 | +8 | +0 | |
Handle Animal* | +1 | (CHA) +0 | +1 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Sleight of Hand* | +19 | (DEX) +5 | +8 | +6 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Deft Hands, Dodge, Improved Steal, Mobility, Tunnel Rat, Underfoot
Swarming: Up to two mousefolk can share the same square at the same time. If two mousefolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Swift Tracker Can move normal speed while using Survival to follow tracks without taking the normal -5 penalty. Only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
Wild Empathy: You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+8 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.
Child of the Streets, Courageous
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Cutlass | +9/4 | 18-20/x2 | Slashing | 0 | N/A | 1d3-1 |
RANGER TRAPS
8/day. DC 18 for Perception (to notice), Disable Device (to disable), and saving throws (to avoid):
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.