Orcen
Type
Humanoid(Orc)
Ability Score Modifier
+4 str, -2 dex, -2 wis.
Size
medium
Speed
30 feet
Language
Orcen begin play speaking Common and Orc. Orcen with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon.
Adult |
Intuitive |
Self-Taught |
Trained |
Middle Aged |
Old |
Venerable |
Maximum |
14 |
+1d4 years |
+1d6 years |
+2d4 years |
30 years |
45 years |
60 years |
60 + 3d6 years |
Gender |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
Male |
5 ft. 4 in. |
+2d12 in. |
160 lbs |
+(2d12x7) lbs. |
Orcling(Male) |
4 ft. 4 in. |
+2d6 in. |
100 lbs |
+(2d6x3) lbs. |
Female |
5 ft. |
+2d12 in. |
135 lbs |
+(2d12x7) lbs |
Natural Armor: Orcen gain a +2 natural armor bonus.
Fast Healing: Orcen regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until an Orcen dies, at which point the effects of fast healing immediately end.
Lucky: Orcen gain a +1 racial bonus on all saving throws.
Master Tinker: Orcen gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are also proficient with any weapon they have personally crafted.
Intuitive Driver: Orcen gain a +4 bonus to any skill check made to pilot a vehicle.
Ferocity: Orcen possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcen are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.