Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. Eclectic: Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. Haze Resistance: So long as a Human has no supernatural, spell-like, or actual magical abilities they are immune to the immediate effects of Haze gas exposure. Long term exposure still carries the risk of mutation.