Languages: Chorlion, Common. Chorlions with high Intelligence can choose the following: Abyssal, Elven, Ignan, Lashunta, Necril, Orc, Sylvan. Racial Traits: Darkvision 60 ft., Natural Armor +2, Damage Reduction 5/Bludgeoning, Telepathy 60 ft. (Only towards other Chorlions). Body Burst: Upon death, a Chorlion's body crumbles into a thick cloud of dust. All creatures within 5 ft. of a Chorlion when they die must roll a Fortitude save or be Staggered for 1 round. The DC is 10 + 1/2 Chorlion's HD + it's Constitution modifier. Dual-Minded: +2 to all Will saves. Hardy: +2 to all saves against poison, spells, and spell-like abilities. Pincers: You gain Pincers as a natural attack, dealing 1d6 Piercing damage. Poison Blume: Chorlions have spores on their backs that allow them to spray poisonous gas around them. This requires a standard action. Any creature caught within 5 ft. of a Chorlion as it's spewing gas must make a Fort save vs Nausea for 1d4 rounds. If a creature succeeds the save, they cannot be affected again for 24 hours. The DC is 10 + 1/2 of your Character Level. Alternate Racial Traits: Burrow (Replaces Poison Blume) 30 ft. Gifted Linguist (Replaces Dual-Minded): +4 to all Linguistics checks. Underground Stalker (Replaces Pincers): Passes through difficult terrain without penalties while underground.