Fingers | CE | ||
Character Name | Alignment | ||
Rogue 1 | |||
Character Level | |||
Halfling | M | ||
Race | Size | ||
- | - | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +1 | +0 | CON +1 | +0 | +0 | +0 |
Reflex | +3 | +0 | DEX +3 | +0 | +0 | +0 |
Will | +2 | +0 | WIS +2 | +0 | +0 | +0 |
-2 vs Fear, no Morale Bonuses vs Fear
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
-2 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
10 | -2 | +3 | +0 | +0 |
Halfling, Common, Elven
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +7 | (DEX) +3 | +1 | +3 | |
Bluff | +5 | (CHA) +1 | +1 | +3 | |
Climb | +2 | (STR) -2 | +1 | +3 | |
Diplomacy | +1 | (CHA) +1 | +0 | +0 | |
Disable Device* | +9 | (DEX) +3 | +1 | +5 | |
Disguise | +5 | (CHA) +1 | +1 | +3 | |
Escape Artist | +7 | (DEX) +3 | +1 | +3 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +2 | (WIS) +2 | +0 | +0 | |
Intimidate | +5 | (CHA) +1 | +1 | +3 | |
Knowledge: Arcana | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Dungeoneering | +5 | (INT) +1 | +1 | +3 | |
Knowledge: Local | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nature | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Planes | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Religion | +1 | (INT) +1 | +0 | +0 | |
Perception | +2 | (WIS) +2 | +0 | +0 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +2 | (WIS) +2 | +0 | +0 | |
Stealth | +7 | (DEX) +3 | +1 | +3 | |
Survival | +2 | (WIS) +2 | +0 | +0 | |
Swim | -2 | (STR) -2 | +0 | +0 | |
Use Magic Device* | +5 | (CHA) +1 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Engineering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Geography | +1 | (INT) +1 | +0 | +0 | |
Knowledge: History | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nobility | +1 | (INT) +1 | +0 | +0 | |
Sleight of Hand* | +9 | (DEX) +3 | +1 | +5 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Deft Hands- +2 to Disable Device and Sleight of Hand
Rogue Weapon Training- Butterfly Knives
Fast Draw- Draw a weapon as you attack with it.
Fencing Sphere- Extra 1d6 precision damage
Dual Wielding Sphere- -2 attack, attack with both knives.
Scout- As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.
Swift Hands- You may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Sleight of Hand skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver. In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers.
Marked Target- You may make a melee touch attack against a creature as a swift action; if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round. For every 4 ranks in Sleight of Hand you possess, this penalty is increased by 1.
Trick: Whenever you perform a steal or dirty trick combat maneuver, or make a Sleight of Hand check to take an object from a target unnoticed, you may apply one (trick) talent to it. (Trick) talents cannot be applied to maneuvers performed as a free action.
Craven: +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking.
They take a –2 penalty on saves against fear effects and gain no benefit from morale bonuses on such saves.
When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class.
This racial trait replaces fearless and halfling luck.
Creepy Doll: Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids.
The racial trait replaces keen senses and sure-footed.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Butterfly Knife | +4 | 19-20/x2 | P or S | Melee | 2 | 1d3 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Studded Leather | 3 | Light | -1 | 15% | 20 lbs | N/A |
1d6 Sneak Attack (2d6 with Fencing)
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.