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Fingers CE
Character Name Alignment
Rogue 1
Character Level
Halfling M
Race Size
- -
Gender Age
- -
Height Weight
- -
Hair Eyes
- -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
6 -2 N/A -2
Dex
Dexterity
17 +3 N/A +3
Con
Constitution
12 +1 N/A +1
Int
Intelligence
13 +1 N/A +1
Wis
Wisdom
14 +2 N/A +2
Cha
Charisma
12 +1 N/A +1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
18
0
0
Initiative
Dex
Modifier
+4
+3
+1
BAB
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+3
+0
+3
Size
Natural
Deflection
Misc
+1
+0
+0
+0
Touch
14
Flat Footed
14
Flat Footed + Touch
11
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +1 +0 CON +1 +0 +0 +0
Reflex +3 +0 DEX +3 +0 +0 +0
Will +2 +0 WIS +2 +0 +0 +0
Saving Throw Notes

-2 vs Fear, no Morale Bonuses vs Fear

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
-2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
10 -2 +3 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
20
-
-
-
-
-
Languages

Halfling, Common, Elven

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +7 (DEX)  +3 +1 +3
Bluff +5 (CHA)  +1 +1 +3
Climb +2 (STR)  -2 +1 +3
Diplomacy +1 (CHA)  +1 +0 +0
Disable Device* +9 (DEX)  +3 +1 +5
Disguise +5 (CHA)  +1 +1 +3
Escape Artist +7 (DEX)  +3 +1 +3
  Fly +3 (DEX)  +3 +0 +0
  Heal +2 (WIS)  +2 +0 +0
Intimidate +5 (CHA)  +1 +1 +3
  Knowledge: Arcana +1 (INT)  +1 +0 +0
Knowledge: Dungeoneering +5 (INT)  +1 +1 +3
Knowledge: Local +1 (INT)  +1 +0 +0
  Knowledge: Nature +1 (INT)  +1 +0 +0
  Knowledge: Planes +1 (INT)  +1 +0 +0
  Knowledge: Religion +1 (INT)  +1 +0 +0
Perception +2 (WIS)  +2 +0 +0
  Ride +3 (DEX)  +3 +0 +0
Sense Motive +2 (WIS)  +2 +0 +0
Stealth +7 (DEX)  +3 +1 +3
  Survival +2 (WIS)  +2 +0 +0
Swim -2 (STR)  -2 +0 +0
Use Magic Device* +5 (CHA)  +1 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +1 (INT)  +1 +0 +0
  Knowledge: Engineering +1 (INT)  +1 +0 +0
  Knowledge: Geography +1 (INT)  +1 +0 +0
  Knowledge: History +1 (INT)  +1 +0 +0
  Knowledge: Nobility +1 (INT)  +1 +0 +0
Sleight of Hand* +9 (DEX)  +3 +1 +5
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Deft Hands- +2 to Disable Device and Sleight of Hand

Special Abilities

Rogue Weapon Training- Butterfly Knives
Fast Draw- Draw a weapon as you attack with it.
Fencing Sphere- Extra 1d6 precision damage
Dual Wielding Sphere- -2 attack, attack with both knives.

Scout- As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.

Swift Hands- You may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Sleight of Hand skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver. In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers.

Marked Target- You may make a melee touch attack against a creature as a swift action; if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round. For every 4 ranks in Sleight of Hand you possess, this penalty is increased by 1.

Trick: Whenever you perform a steal or dirty trick combat maneuver, or make a Sleight of Hand check to take an object from a target unnoticed, you may apply one (trick) talent to it. (Trick) talents cannot be applied to maneuvers performed as a free action.

Traits

Craven: +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking.
They take a –2 penalty on saves against fear effects and gain no benefit from morale bonuses on such saves.
When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class.

This racial trait replaces fearless and halfling luck.

Creepy Doll: Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids.

The racial trait replaces keen senses and sure-footed.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Butterfly Knife +4 19-20/x2 P or S Melee 2 1d3
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Studded Leather3Light-115%20 lbsN/A
Class Features

1d6 Sneak Attack (2d6 with Fencing)

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LordNecroMage.

System

Pathfinder 1e

Statblock Type

Character Sheet

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